I will not apologize for being too awesome. 
Thanks for the kudos!
I think, ultimately, they are still incredibly versatile, and this might still rankle a few people out there.
It's hard to really bring things in line without making sweeping changes that might completely redefine the classes.
The Archetypes seem to give the non-CoD classes more options, but classes like the Fighter are simply too far behind in the "different options" aspect that it'd take a fairly expansive mechanics change (or a complete class concept change) to bring them up to the CoD level.

Thanks for the kudos!
I think, ultimately, they are still incredibly versatile, and this might still rankle a few people out there.
It's hard to really bring things in line without making sweeping changes that might completely redefine the classes.
The Archetypes seem to give the non-CoD classes more options, but classes like the Fighter are simply too far behind in the "different options" aspect that it'd take a fairly expansive mechanics change (or a complete class concept change) to bring them up to the CoD level.