Flipguarder
First Post
Ok then king, explain to me where 4e explains how two different GROUPS of creatures expecting each other decide which of them "realizes the presence" of the other first.
Ok then king, explain to me where 4e explains how two different GROUPS of creatures expecting each other decide which of them "realizes the presence" of the other first.
Regarding the example of the fighter using total defense while kicking down a door, and a ranger readying an attack for when the door opens:
Give them a surprise round (if the monsters didn't know they were about to be intruded upon). When combat starts, you can think of it as if everyone's readied actions are going off at the same time. Initiative just determines whose readied actions get to go first. "You readied for when combat starts? Great, so did all your enemies. Roll initiative to see who gets to use their readied action first."
If, like in the given scenario, the players catch the monsters unaware, then opening the door starts combat with a surprise round. The ranger's readied attack is then resolved as his action in the surprise round, while the fighter's action is resolved as using a total defense.
I adjudicate this slightly differently. IMC, the fighter's action is "kicks down the door", the ranger readies her shot, and a third character can use total defense. I agree with Kingreaper that kicking down the door is an action & so is total defense, so it wouldn't make sense for the same character to do both at the same time.
I'll agree with that. I tend to dislike making one player lose out on the surprise round because they opened a door, since it feels like I'm denying them part of their reward for being sneaky. I usually say that combat doesn't start until the door is open, which means that the surprise round happens after opening the door. That allows all party members to join in the surprise round. Not only that, but it removes all reason to have characters readying an action, which is where the confusion comes in. It's simpler and it makes everyone happy.
Ok then king, explain to me where 4e explains how two different GROUPS of creatures expecting each other decide which of them "realizes the presence" of the other first.
The part, in Bold, seems to me to be precisely the definition of "have surprise".That simplifies the case where there's a surprise round, at the expense of the case where there isn't one.
If the opponents on the other side of the door were ready, the door opens and the characters just stand there until their turn in initiative. People ready actions because they want to rush in the instant the door comes down. As they're on the same side of the door as the door-kicker (and assuming the opponents aren't actively watching the kick) it makes sense to me that they'd have a second more warning than their opponents & it's plausible that they'd go first.
Having read this thread, if the opponents are surprised I'd stick the door-kicker at the end of the surprise round, so they'd get the benefit of the surprise without having to shoehorn two actions in. In practice, in my experience, "bottom of the surprise round" and "top of the initiative in a regular round" don't tend to differ all *that* much.
My goal is an approach that remains mostly separate from the question of whether there's surprise.
This may be one of the key points of contention in the discussion.Monsters are guarding a room under the impression that at some point during their guarding shift there is an 80% chance an enemy of theirs will come in.
PCs are dungeon crawling, aware that every room could be full of danger.
So who is aware of who in this situation? My rule is to nullify the importance of this question. The current rules have little to no explanation of what defines "awareness".
The part, in Bold, seems to me to be precisely the definition of "have surprise".