iwatt
First Post
From the SRD:
COMBAT EXPERTISE [GENERAL]
Prerequisite: Int 13.
Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
Normal: A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class.
Special: A fighter may select Combat Expertise as one of his fighter bonus feats.
as well as:
Elaborate Parry (Ex): At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of duelist she has.
From the first, I believe it's clear that Expertise replaces the Fight Defensively action. Second, I believe most Duelist builds will take Combat Expertise as a feat, if not for it's own worth (pretty good) maybe as a gateway to Improved disarm (Zorro always disarmed his opponets once per combat
). So assuming a Duelist with the Combat expertise feat, what must he do to gain the benefit of Elaborate parry:
1) Must fight defensively, forgoing the use of Combat Expertise. This seems harsh.
-4 AT, +2 AC + EP
2) Trade 4 points of base attack using combat expertise. This at least makes him as crappy as hitting as (1), but makes him tougher ACwise.
-4 AT, +4AC +EP
3) Trade 2 points of base attack using combat expertise. Makes him better at hitting than (1), getting the same AC benefit.
-2 AT, +2AC + EP
4) Trade at least 1 point of attack using combat expertise. This allows the character to trade only one point of attack for an extraordinary amount of AC benefit, for very low cost, or trade a lot of base attack for unhitable AC. Pretty precise, very unhitable, very flexible.
-X AT, +X AC +EP
So my question is, what option is correct. (1) seems like shafting the character. (4) has the "problem" of Combat Expertise becoming a "must have" feat for a duelist.
Also, what about the Tumble bonus to AC when fighting defensively. When using Combat expertise, does it come into effect in:
A) Never
B) Combat Expertise 2
C) Combat Expertise 4
D) Combat Expertise 1-5
What is the correct interpretation here?
COMBAT EXPERTISE [GENERAL]
Prerequisite: Int 13.
Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
Normal: A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class.
Special: A fighter may select Combat Expertise as one of his fighter bonus feats.
as well as:
Elaborate Parry (Ex): At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of duelist she has.
From the first, I believe it's clear that Expertise replaces the Fight Defensively action. Second, I believe most Duelist builds will take Combat Expertise as a feat, if not for it's own worth (pretty good) maybe as a gateway to Improved disarm (Zorro always disarmed his opponets once per combat

1) Must fight defensively, forgoing the use of Combat Expertise. This seems harsh.
-4 AT, +2 AC + EP
2) Trade 4 points of base attack using combat expertise. This at least makes him as crappy as hitting as (1), but makes him tougher ACwise.
-4 AT, +4AC +EP
3) Trade 2 points of base attack using combat expertise. Makes him better at hitting than (1), getting the same AC benefit.
-2 AT, +2AC + EP
4) Trade at least 1 point of attack using combat expertise. This allows the character to trade only one point of attack for an extraordinary amount of AC benefit, for very low cost, or trade a lot of base attack for unhitable AC. Pretty precise, very unhitable, very flexible.
-X AT, +X AC +EP
So my question is, what option is correct. (1) seems like shafting the character. (4) has the "problem" of Combat Expertise becoming a "must have" feat for a duelist.
Also, what about the Tumble bonus to AC when fighting defensively. When using Combat expertise, does it come into effect in:
A) Never
B) Combat Expertise 2
C) Combat Expertise 4
D) Combat Expertise 1-5
What is the correct interpretation here?