earthsea_wizard
Explorer
Edit: Can delete.
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For example, changing to 3.5 spacing for miniatures isn't as simple as writing "5x10 is now 5x5" etc. You'd have to note the implications of how movement, reach, AoOs, spell areas work etc.
Using 3.5 skills likely affects more than I'm thinking of when using 3.0 classes. Their skill point allotment would change but there are class abilities tied to certain skills.
That's the best guarantee! Why don't you just start playing with these changes of yours and then see for yourself if something doesn't work? I would be confident that it would take less time and be more reliable than trying to figure out in advanceI don't have a group that would abuse anything in the game, so no worries there.
Currently the most important for me on the list is the spells. I like AD&D spells and many of the 3.0 spells were just ported over. 3.5 changed many of these. I don't have a group that would abuse anything in the game, so no worries there.
- Ranger, Monk.
Weaker than their 3.0 counterparts?
Both Haste and Polymorph are some of the most egregious offenders in 3.x, but yes, the 3.5 ones are a bit better. I'd be tempted to dump or re-write them entirely, to be honest.The single biggest spell change is Haste. In 3.0 it gives an extra action, and can seriously screw with action economy in a bad way. I highly recommend using the 3.5 version.