Come and get it and vertical pulls

Thoughts

While I agree that a power's flavor text should generally not overrule the power's mechanical description or any of the applicable general rules, in this case I believe it informs the player and DM how the power works in the game world. Come and get it is a power which, according to its flavor text, compels the target to move, under its own power, to a square adjacent to the fighter. The fighter isn't pulling the monster up or down vertically with a rope or tractor beam but rather creating a combat situation in which the monster moves to a location desiredby the fighter. That said, I would argue that this power can force a pull in any of the 3 dimensions but only one that the monster could take as a voluntary move action as well. To apply it to the example given, I would state that the fighter is able to compel the dragon to give up its lofty, advantageous position, but also could pull the dragon up if the fighter happened to be above it, since the dragon could also move in that direction voluntarily. The power certainly couldn't force an enemy to jump beyond its ability, or levitate vertically (unless it could levitate, of course), however, if a staircase, ladder, or rope provides a means to cross the distance vertically I would say the compelled creature would make use of such an aparatus to cross the distance.
 

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Are they cubes by RAW? I'm not so sure.
They are cubes by RAW. So are players, actually. No matter how tall you are, you occupy a 5x5x5 square. My Eternal Defender Goliath is 9'6", and occupies a 5x5x5 square. Blasts/Bursts are also cubes (meaning a Dragonborn's Dragonbreath is 15' on a side). This is particularly funny with my Goliath, as in one of his daily forms (warden) he has reach 5 and despite the fact that his arms would clearly be in the upper square (almost 10' remember) he can't hit something 7 squares up. By RAW he is 1 square short. Jumping doesn't work either, as each action has to be completely resolved before you do the next action, and falling back down is part of the jump action.
 

They are cubes by RAW. So are players, actually. No matter how tall you are, you occupy a 5x5x5 square. My Eternal Defender Goliath is 9'6", and occupies a 5x5x5 square. Blasts/Bursts are also cubes (meaning a Dragonborn's Dragonbreath is 15' on a side). This is particularly funny with my Goliath, as in one of his daily forms (warden) he has reach 5 and despite the fact that his arms would clearly be in the upper square (almost 10' remember) he can't hit something 7 squares up. By RAW he is 1 square short. Jumping doesn't work either, as each action has to be completely resolved before you do the next action, and falling back down is part of the jump action.

Lol, okay now I'm visualising all 4e combat in blocky 3D cubes. Good job :D..
 




I would allow it personally, at least in that case.

My initial thought, if I had to put it into words/ruling, is that if the creatures 'natural' movement allows it to move vertically, then yes, you can pull it down, push it up, etc...

...but that is just a quick, snap judgement. I see the RAW states specifically otherwise, but that's how I would play it. Given time, or other evidence that would show how this breaks the system, I could be convinced it's a bad idea - but nothing comes immediately to mind.
 

We added a house rule that if the creature had a movement mode that allowed for the vertical movement, then the forced movement would apply.

But, I'm on the fence with it. We have had several Dragon encounters where the PCs pulled the foe down to the ground and then stomped it. I'm really against the idea of running a Dragon that it will fly 5+ squares up at all times and only use it's breath weapon for attacks, just so that 3 square pull powers won't affect it.

A Dragon should be challenging and having a few PCs that can pull the Dragon into range and then get OAs against it if it tries to fly away (or limiting it to no attack in a given round doing so) seems against the very heroic nature of fighting a Dragon. When there is a simple tactic to defeat a Dragon, then the game is no longer "Dungeons and Dragons" to me. It becomes "Dungeons and Monsters" because the Dragon is no longer special.
 

Yeah, but KD, that's an easy fix.

Explicitly set your Dragons to be immune to Pull, Push, and Slide powers, or to have something akin to the Dwarvish resistance (reduce by 1 square), maybe "reduce by 3 squares" for a Dragon.
 

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