Come and get it and vertical pulls

Yeah, but KD, that's an easy fix.

Explicitly set your Dragons to be immune to Pull, Push, and Slide powers, or to have something akin to the Dwarvish resistance (reduce by 1 square), maybe "reduce by 3 squares" for a Dragon.

Yeah, I can see my players liking that (not).


I did just recently run an encounter out of Revenge of the Giants with the giants that shifted 2 squares when attacking, attacking with threatening reach, and also having "reduce forced movement by 4 squares" IIRC.

The players were a little annoyed that their normal tactics did not work. Come and Get It, nope. Charging a giant, nope. It would OA and shift off to the side. The giants kept attacking and shifting and retreating, all in the same round. Drove the melee type players nuts. Whomever designed that encounter deserved a "that'a boy". The players were a bit frustrated during the encounter, but were really stoked from succeeding afterwards. They felt like they had really accomplished something instead of just swing and hit, swing and hit, use the same powers over and over. They had to really work at it and come up with some new tactics.
 

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Jumping doesn't work either, as each action has to be completely resolved before you do the next action, and falling back down is part of the jump action.

The way I play it (not sure if there even is a rule here), falling happens at the end of your turn. That way you can teleport and jump into interesting places and use the position - for a short while. Its even possible to do a "fastball special" and throw a comrade, tough that hasn't happened yet.

Fun > Rules whenever its not obviously making stuff bad
 

The way I play it (not sure if there even is a rule here), falling happens at the end of your turn. That way you can teleport and jump into interesting places and use the position - for a short while. Its even possible to do a "fastball special" and throw a comrade, tough that hasn't happened yet.

Fun > Rules whenever its not obviously making stuff bad
That is a better rule in terms of fun imo, but it isn't RAW. Though some RPGA DMs will let you get away with it, so it obviously isn't that big a deal. As an RPGA DM I might even let people get away with it if their plan satisfied the Rule of Cool.
 

I'm on the side of those who say its technically not RAW, as currently written, to allow vertical forced movement. The rule was intended to prevent things like pushing opponents diagonally up in the air with Thunderwave so they would fall and take extra damage or pull them up a cliff, etc. I don't think it was ever intended to prevent pulling a flier down out of the air, etc. The OP ruled the same way I would have. What the fighter did was just a good solid logical use of a power in the way it was intended to be used in a situation that just happens to run afoul of a rule that was written a bit too broadly. In fact that whole 'no vertical movement' rule could be struck from the books essentially at this point.
 


I'm sorry to everyone who disagrees with me, but if you allow vertical forced movement, it's a houserule. There is just no getting around it. I agree it's a houserule that makes sense, but you can't defend that as a RAW position.
 

I'm sorry to everyone who disagrees with me, but if you allow vertical forced movement, it's a houserule. There is just no getting around it. I agree it's a houserule that makes sense, but you can't defend that as a RAW position.


If you believe that, than you have to rule that its also against the RAW to push/pull/slide any creature that is on a different level than you are AND that you cant force move an opponent off a raised elevation.

Sorry, by RAW you CAN move a critter vertically.
 

If you believe that, than you have to rule that its also against the RAW to push/pull/slide any creature that is on a different level than you are AND that you cant force move an opponent off a raised elevation.

Sorry, by RAW you CAN move a critter vertically.

Actually, in both of those cases, forced movement is still horizontal only. The line of effect may be vertical but not the forced move itself. And in the case of falling, the falling portion is not part of the forced move either. Falling is a result OF the force movement.
 



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