Come and get it and vertical pulls


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If the Fighter would have Grabbed the dragon, immobilizing it, would it then fall?
 



Actually, in both of those cases, forced movement is still horizontal only. The line of effect may be vertical but not the forced move itself. And in the case of falling, the falling portion is not part of the forced move either. Falling is a result OF the force movement.

So, wait. I'm confused. If the forced movement is horizontal only, as RAW, then:

You can't push a character up a ramp, or pull them up a ramp, since the horizontal movement would necessitate moving into an square occupied by a solid object (the stairs or ramp itself)?

You could pull a character down a ramp, or push them down a flight of stairs, but instead of allowing the push or pull to move them safely down the stairs, it would require them to move directly forwards into thin air above the surface of the Stairs/ramp and then take falling damage?

I suppose that would be RAW, but it seems really, really odd that there is absolutely no way, via RAW, to push, pull, or slide anyone to a square that is elevated above their current square, and even odder that RAW would require that all forced movment to a lower level would require a chance to catch oneself (and fall prone) or take falling damage.

I mean, I guess it is consistent with the rules that a Thunderwave from a wizard at the top of a gently sloping hill doesn't push his enemies down the gentle slope, but instead blasts them directly away from him in midair, where they then fall and take more damage. It just seems really odd from a game perspective, to me.
 


My pov is that horizontal means not just one plane. I would define forced movement is horizontal as long as it is under 45 degree vertical tilt. This means that whenver you push someone, each successive square you push has to be more of a horizontal push than a vertical one.
 

Yeah, pushing someone down a ramp should hurt. I would allow a save though to decide which route the pushed victim takes. Rolling down or through the air and falling. A saving throw will result in beeing prone at the bottom of the slope.
Maybe i would allow an acrobatics check to stay on the feet.
 

My pov is that horizontal means not just one plane. I would define forced movement is horizontal as long as it is under 45 degree vertical tilt. This means that whenver you push someone, each successive square you push has to be more of a horizontal push than a vertical one.
If you're making a strict RAW argument that no vertical forced movement movement is allowed, I don't know how you're allowing this flexibility. By this interpretation, I could pull 1 towards on the same level, then pull 1 diagonally down, and it's less than 45 degrees.

-O
 


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