EzekielRaiden
Follower of the Way
I mean, it's literally the safest possible strategy:Most of these end up pretty much even at the end. It's almost as if a bunch of folks here work to make sure it's neck and neck at the end.
- Pick a set of 2-4 favorites (depending on the total size of the set; if it starts with 10, 2 is probably enough).
- Always either upvote one of them, or upvote something if you think doing so will draw the lightning to it.
- Before (roughly) the final five, never upvote something you like if doing so would put it (further) ahead of all other options.
- Before (roughly) the final five, never downvote the highest option if doing so would put something you like alone in first place.
- With the above caveats, always downvote the current leader or something that gets surges of upvotes.
- If there are no leaders/everything is too muddled/balanced, downvote the lowest-point option, as this can also draw the lightning.
- Once it hits the final five-ish, try to get folks to dogpile the most popular option and to ignore any of your favorites that remain.
Because drawing negative attention is literally twice as bad as any positive attention anything can get, playing it safe and even "baiting" attention to stuff you dislike is actually a better strategy than trying to help the things you like actually win. The one and only time we ever got an unequivocal runaway success on these things was Lore Bard.
This is why I would prefer a "race to the finish" model rather than an "elimination" model. Even if that preserves something equivalent to the 2-to-1 bias, a race to the finish "eliminates" options by having them win, not lose, and thus voters are incentivized to create an insurmountable lead, not dogpile a disliked thing until it's driven from the contest.
E.g. start everyone with 20 points, you vote +2/-1, an option wins when it reaches (say) 70. Race ends when (say) five options have won. This way, there's still some strategy, there's still the possibility of a come-from-behind victory, but aiming to keep everything blandly uniform for as long as humanly possible is counterproductive. Further, not only do you get some sense of the "order" of the options (e.g. you can actually define, to some extent, a meaningful hierarchy of results), but you also actually see what is well-liked, rather than seeing what folks have finagled as being sufficiently inoffensive to slip under the radar. In the limit of infinite votes (not actually possible, but for the sake of argument), the "Survivor" method allows a minimum 1/3 minority to dictate which options definitely lose. There is no equivalent to that in the "Racing" method, because options are only eliminated by winning, so nobody is ever knocked out of the race for good.
Of course, this method would be pretty unwieldy with a very large pool....but it's not like Survivors aren't unwieldy when you have 40+ options either.