No, you have the math backwards. The number of items you can use in your hand is extremely limited, the number of items you can attune to is irrelevant for the majority of games.
Bracers are one of FOUR magic items you can attune to, a shield is one of TWO items you can have in your hands (three if you have the mage hand cantrip). Further, there are a lot of magic items that don't count against that 4-item attune limit, while every single weapon, every shield and a heck of a lot of other items, both magical and not, account against the number of items you can carry in your hands.
I have regularly had 1st level characters who ran out of hands, I have never had a character below 11th level that ran out of attunement slots. When a player can wield a shield in addition to three other items in their hands, then at that point this argument will have merit.
Attunement is three slots, not four. You are talking homebrew.
Yes, you can only hold two items in combat, or one big item. That is baked into the game already. And it only really matters during combat. And, you get to make the choice. At worse it takes an action, more likely it takes no action. If you want to switch from your greatsword to a bow, you drop the sword (Free) and draw your bow (item interaction as part of the attack)
If you are incredibly concerned about having a free hand, then you are making that choice to not don your shield. But if you want it, then before combat starts, you have your shield. We have rarely had this affect the game. It is a trivial issue the majority of the time.
An 8th level Monk should have an AC of 17. 8th level is about when a character should be able to afford Plate. In 5 years of playing 5E I have never had a 6th-level character that could afford plate and most of those were official campaigns, so we had the proper amount of loot. As a matter of fact both times our party got bracers of defense we got them BEFORE characters could afford plate.
Your second example illustrates my point - a fighter could attune to an item to get the same AC as a Monk who attunes to BOD. The fighter has to overcome the other negatives of plate (disadvantage on stealth, minimum strength score) so he is worse off than a Monk, but he has the same AC WITH ATTUNEMENT
A lot of enemies wear plate. It is far cheaper to strip it and have it fitted than to buy new. And I've never seen a character go all the way til 8th without platemail. Usually they get it around 5th.
And yes, my second example does show the fighter getting the same AC, and a bonus to all their saves, for something that costs at most 500 gold compared to the monk's at most 5,000. So, same AC, more benefits, and a lower rarity so lower price and easier to find. This doesn't show what you think it shows.
You need a free hand to cast spells, to grapple ect. You also can not open doors and then draw your weapon and then attack in one turn. If you open a door, that is interacting with the environment and RAW counts as your interact with an object. You would then need to use an action to interact with a 2nd object (drawing your weapon) and would not be able to take the attack action.
Now if you are not playing by the rules, then certainly having a hand free is not as big a deal.
Right, so you kick down the door, that doesn't require hands. Or you have someone else open it, that doesn't take your item interaction.
Also, normally the door gets open, then we roll initiative. The fighter's turn comes around, and since they clearly didn't open the door this turn, then they have their item interaction back.
Also, if casting spells is that big of a deal, there are a lot of ways to get your weapon as a spellcasting focus.
The fighter could if he has a 18 strength. Most classes, and to be honest even most fighters can't though.
Shields don't requires an 18 strength to wield. Neither does platemail. Even if you are talking about Encumberance, you need far far less than 18 to carry everything. I have zero idea why you think 18 strength is needed. This sounds like homebrew
But only 2 of them can use heavy armor (which is the other part to your arguement) and most of those that can use heavy armor still can't use plate.
Everyone who can use Heavy Armor can use Platemail.
Three of them can get Heavy Armor (clerics are literally 50/50), four if you count the Armorer for the Artificer. Half-Plate is also literally just 1 point behind the heavy armor, and can match with a feat.
Not RAW, this is covered in sage advice. A player with a properly prepared shield can can cast a spell with a shield in one hand and a weapon in the other ONLY when the spell has BOTH a material and a somatic component. If a spell has no material component but does have a somatic component the cleric "
needs to put the mace or the shield away, because that spell doesn’t have a material component but does have a somatic component."
Again if you are not playing RAW then having your hands full (literally) is not as big a deal.
Right, so if I'm casting spells that have a material and somatic component (most of them) then I AM playing by RAW. Because between spells that are purely verbal (like Healing Word) that do not require a free hand at all, and spells that require both Somatic and Material you are looking at the majority of the Cleric Spell list.
So, maybe you should roll back your accusations of not playing by RAW.
Yes and taking a feat instead of an ASI to get there.
I never said otherwise. Just showing how many many ways a fighter can get to 19 AC, which seems to be such a big deal for Monks that it requires a magic item costing thousands of gold and a limited attunement slot.
A better way to put it is it gives you the same benefit of studded leather WITHOUT WEARING ANY ARMOR. Why would you wear studded when you could get the same AC without it? The only Rogues that wouldn't wear it are those with medium armor proficiency, magic studded leather or four items they want to attune to. That is some of them certainly. Maybe a plurality.
As for Warlocks, same argument as above except bracers also work with mage armor which would be a full 3 points better than studded leather.
Because wearing studded leather armor is incredibly cheap and doesn't take up an attunement slot? Heck, if I was a 3rd level rogue and had the option between studded leather or Bracers of Defense, I'd keep the armor and sell the bracers for thousands of gold, then potentially buy +1 Studded Leather armor, which is better than the bracers.
For Warlocks, if you use an Eldritch Invocation (which is limited) then you could do that. But, you can't really rely on finding a rare, multi-thousand gold item laying around, and it will take your attunement. But, sure, that would get you 15 + Dex, with a generally low dex.
You could also... get the moderately armored. Half Plate is far cheaper and easier to find, that is 15 + Dex with a limit of 2, then you could wear a shield, that gets you 17 + Dex limit 2. That is the equivalent of a your warlock with a Dex of 18. And it only cost a feat, no attunement, and was far cheaper.
Or you could just be a hexblade, and do all of that without the feat.
I believe bladesingers are as common as PCs that use shields period, not just at my table. I don't know that but I think it to be true.
I would say you are dead wrong. I've seen many, many, many characters with shields. I have seen zero pure bladesingers, and only one I can think of who was a multi-classed monstrosity.
Not for most characters. To start with the vast majority, well over 80% of all characters do not have 4 attunement items they need to attune to. In that case there is no reason not to wear BOD. Heck even the fighter in plate with a shield would wear them if he had them because his AC woudl be better if caught in bed, while not wearing armor.
Basically, unless you actually have 4 attunement items, and all four are better than BOD, any character period will ALWAYS be better off wearing BOD. The same is not true for a shield. Aside from the fact many can't use it, many others would be worse if they tried.
Three attunement slots. And we generally have characters who are giving up great items to get hopefully better items. Attunement gets very limited, and wearing "in case I get attacked in bed" armor is pretty bad use of that sort of rarity of item. This thing is supposed to be as good as The Flame Tongue sword, and the best use a fighter can get from it is "well, what if I'm caught in bed"
Also, Xanathar's allows you to sleep in light armor with no penalty. Studded Leather armor is superior again.
Shield proficiency is never trivial. It requires a feat or a class. Unless he uses an action to sheath it, a player can only sheath a sword on a turn he did not draw it or pick it up on.
The majority of classes in the game, as I have shown repeatedly. And a few subclasses for the classes that don't get it.
And yes, the fighter can sheath or unsheath his sword for free as part of an attack, so, if you desperately need one hand free while exploring, you sheath your sword. Then when combat starts, you draw it as part of your attack. And if you need you hand free again that same exact turn? You just drop your sword.
As noted earlier, bracers are useable by every character. A fighter in plate and carrying a shield can attune to and use bracers of defense, he just does not get the armor bonus while wearing the armor or with the shield donned. Whenever those two things are not the case, he gets the bonus to AC.
The only character that can't use BOD are those already attuned to 4 items.
Also as noted earlier BOD are better than studded leather, because you don't have to wear armor to have a 12 AC. The only cost to a BOD for the super majority of characters are the 1-pound weight. That is hardly a "massive" price tag and as a matter of fact the studded leather you noted has literally 13 times the price the pay.
I meant the potentially 5,000 gold they are worth. And if you want to throw away one of your, again, three attunement slots on something that you will never use... go ahead. But you guys must never get cool magic items if you are willing to use up a slot for no good reason.
Like I said before even with attunement is a no-brainer for the majority of characters of characters of every single class already. If it had no attunement it would be a no-brainer for literraly every single character playing the game.
No, it wouldn't.
Ok to start with that is only true for a fighter with 18+ strength, so that is far from all of them. Second you have two legendary items, a very rare item and three rare items.
No character of ANY level should have the collection of magic items you posted for the fighter. A 20th level character should have 1 legendary, 1 very rare, 2 rare and 2 uncommon permanent magic items (plus a bunch of limited use items). The Monk you posted actually had items consistent what a 20th-level character should have (1 legendary, 4 rare). Redo your Fighter AC using more reasonable magic items, or better yet the same formula you used for the Monk (1L, 4R) and see how their AC compares.
Right, you realized that was a "let's go crazy and show the worst case scenario" example right? The most extreme collection of AC items I could find? I wasn't showing something reasonable by default. That was the point, to show that even in the worst, most extreme case... the Bracers weren't breaking anything that couldn't be broken worse by the fighter.
And, no, that could be a fighter with 15 strength. And, seriously, fighters can start with 16 strength from level 1, why are you acting like 18 strength is even a question when they have two extra ASIs?
There is nothing that breaks the game by keeping them attunement.
You are right. They just suck so hard that no one has ever wanted to use them.