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Complete Arcane - What's in it!!

Nightfall said:
Utterly random thought...

I like PG: Wizards, Bards and Sorcerers.

And Anteas' Whip of Devastation will flay away any other 7th level spell! :D

Anyway back to your regular posting.

Nightfall, what's that book like? It's one I've wanted to check out, but all they ever have at my hobby store is the one for fighters/barbarians etc., and the one for paladins/clerics/monks.

Any good spells, prestige classes, etc.?

Banshee
 

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Hey guys was wondering if anyone else has run into this problem. My group and I played this weekend and ran into a interesting discussion. It centers around rules proposed in the complete arcane. It says under their entry for Point Blank Shot, Ranged Spell Specialization, and Touch Spell Specialization that they add to a spells attack and/or damage. But then it says on page 85 that "all such spells deal damage as spells, not weapons, so Strength modifiers to damage and magical effects that increase weapon damage (such as the bard's inspire courage ability and the prayer spell) don't increase damage from a weaponlike spell."
Does this really gel with respects to effects from other spells or creature abilities. That is to ask for example if a Trogyldyte were to hit you with it's musk ability or a ghoul touch were to affect a spellcaster would he then take negative's to his damage with spells like Melf's Acid Arrow, Burning Hands, or any other similiar spells which have to target to do damage? I can see the minus to attack but would there be a minus to damage too? :confused:
 
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Everyone can just manage to demonstrate by numbers that his opinion is the right one: it's enough to base one's reasoning on the best situation, infinite spell sources or zero spell sources, depending which opinion you are supporting. One could say that a feat which gives a +1 enh to charisma every 3 levels to a sorcerer is weak, because you can do the same with cloaks of charisma and it's only 36kgp, around 5% of your expected wealth at very high levels.

All I know is that I've always been fond of wizards and there is no other feat than this, which I would have taken at 1st level if this feat had been available before.
 

Li Shenron said:
Everyone can just manage to demonstrate by numbers that his opinion is the right one: it's enough to base one's reasoning on the best situation, infinite spell sources or zero spell sources, depending which opinion you are supporting. One could say that a feat which gives a +1 enh to charisma every 3 levels to a sorcerer is weak, because you can do the same with cloaks of charisma and it's only 36kgp, around 5% of your expected wealth at very high levels.
One could say that, but one could also call that a straw man, since it's not an apples-to-apples comparison. The main issue was that Dalamar felt that this feat resulted in, essentially, 68,000 free gold. Several folks have disagreed with those numbers.

It's a good feat, I think that's generally agreed upon. However, I don't think you'll get universal agreement that a wizard would always take this feat. Many would, but others would not. At 1st level, for example, a +1 to your DC is much more valuable than having two additional free spells when you turn 2nd level. As with most "but by 20th level" analyses, the breakdown assumes a vacuum of pure numbers, and not practical adventuring, which is what many of the numbers above are addressing.

Dalamar said:
So if I made a feat that gave sorcerers a spell book with the normal wizard progression, but they still needed to memorize spells each day the same amount they would normally know, it would be balanced since they could lose everything too?
How often in a standard campaign does a wizard loose their spellbook? I bet about as often as the paladin's Holy Avenger gets sundered. That is, very rarely.
I'm not sure what you're saying here...that you would create a feat that turned a sorceror into a wizard? Sorcerors get more spell slots in return for their lack of spell choice. A feat like you describe, forcing them to memorize their spells would essentially make them wizards with a slightly different skill list and more spell slots. Does it remove their choice to choose spontaneous spellcasting? Are their spell choices still limited? You've given too few details to make any sort of an analysis, or why anyone would take it.

Most of the applications you mention make a bunch of assumptions that center around ignoring the various workarounds provided in the system for wizards to have an easier time of scribing, and also assumes that the only way to get said spells is from purchase at market price. Treasure, fellow party members and serveral magic items make this an easier task. You also make the mistake of producing lump numbers for the gp value. You're using the 'at 20th level' number...but it's not a cash check for 33,000 gp (assuming you accept that number), but more like 1650 per level. A free stat item at 20th level is not the same thing as a Belt of Giant Strength at 5th or 10th, and it's not a fair comparison, I think.

Assuming a character makes extra spellbooks on the cheap, as you describe, what is the practical ingame effect of this? Having two, ten or thirty extra spellbooks is effectively the same. You're still not casting more than one spell a round, and you're not getting more damage, a higher DC, better spell penetration, added effects or anything else to your spells. It's not found money. Just like you make the assumption that someone would normally only pay for certain spells, since they're only for crafting. I might buy that for Boccob's book, but not for Boots of Speed.

Again, I agree it's a good feat. I just don't see it as being particularly powerful or unbalancing.
 

WizarDru said:
One could say that, but one could also call that a straw man, since it's not an apples-to-apples comparison.

Yeah ok, I was just talking absurd here... :p The other guy was assuming one would have to buy each spells from scrolls, but you were talking like you can always find a wizard who lets you copy any spell you need for the minimum price. I just wanted to point out that both were having extreme circumstances on their mind.

I have played only a couple of wizards myself so far, but also when I saw them played by others the spells-to-scribe availability was pretty low. Obviously that's only my experience, but it's only based from it that I was kinda shocked by reading this feat :) As I recall, no wizards I've seen in our games had scribed more spells from scrolls than the ones they got for free, that's why my reaction. Also, when it was me to play wizard I was always craving for more spells all the time, and always copying new scrolls into the spellbook, I would have spent a feat for even just 2-3 new spells but that's because IMXP it's very hard to find exactly the spells I wanted to learn. Of course, in a campaign with scrolls shops or similar it would be very different.

It's a good feat, I think that's generally agreed upon. However, I don't think you'll get universal agreement that a wizard would always take this feat. Many would, but others would not.

Ok... I must be overreacting then, but honestly I would never miss this feat if I was playing a new wizard again! Or actually I might miss in on purpose because I'm in the mood of not going too far these days :p
 

Also, I confess I tend to think about numbers too much sometimes. And the though of +100% to something which is already a good number (well, at least compared to the sorcerer) seemed excessive to me.
 


Some of the spells surprised me like energy immunity stayed at a 24 hour duration, with the duration dropping overkill in 3.5 I was caught off guard by this.(minor complaint that they kept wiz/sor worse at this than cleric/druids but of course clerics have to be better at everything, I'm waiting for 4e when clerics can cast ever spell wizards can just better and earlier)

lighting arc 4th level for druids yeah continue breaking those caps for those druids meanwhile the wizard for the same spell sticks to the caps even though these kind of spells are supposed to be the wiz/sor strong suit.

wall of bones wu-jen only it used to be a wiz/sor spell

ice knife same deal

transfix same deal but reversed it used to be a wu-jen spell and now its a wiz/sor spell. Also dang lasts for hours and you get your second save every hour, and anyone walking into the area later gets nailed as well kind of makes mass hold person sucky.(it should be better since it is a full round cast time but I'm not sure it should be that much better)

About the only wu-jen only spells I like as wu-jen only are the spirit ones other than that I'm usuually wondering why a wiz/sor can't do it as well.
 

Li Shenron said:
Yeah ok, I was just talking absurd here... :p The other guy was assuming one would have to buy each spells from scrolls, but you were talking like you can always find a wizard who lets you copy any spell you need for the minimum price. I just wanted to point out that both were having extreme circumstances on their mind.
50gp per level is hardly a low price for something which has essentially NO COST TO MANUFACTURE. It's pure profit. Ask yourself - would my wizard allow other wizards to read his spellbook for that price? Darn straight.

As to finding wizards with those spells? The basic demographic rules say there are plenty of wizards, and if you want the spell, chances are someone else finds it useful too.
I have played only a couple of wizards myself so far, but also when I saw them played by others the spells-to-scribe availability was pretty low. Obviously that's only my experience, but it's only based from it that I was kinda shocked by reading this feat :) As I recall, no wizards I've seen in our games had scribed more spells from scrolls than the ones they got for free, that's why my reaction.
If you, and they, place such a low value on spells known that you can't be bothered to scribe new ones, then why is the feat of any value at all?
Also, when it was me to play wizard I was always craving for more spells all the time, and always copying new scrolls into the spellbook, I would have spent a feat for even just 2-3 new spells but that's because IMXP it's very hard to find exactly the spells I wanted to learn. Of course, in a campaign with scrolls shops or similar it would be very different.
If it's that difficult, your DM is being a jerk, and it's HIS fault the feat is so good.

Or rather - he's deliberately running a game where you may as well be a sorceror for all the good being a wizard does you.

Wizards are EXPECTED to get lots of extra spells put in their spellbooks.
Ok... I must be overreacting then, but honestly I would never miss this feat if I was playing a new wizard again! Or actually I might miss in on purpose because I'm in the mood of not going too far these days :p
2 more spells known per level is too far? You've been DM-whipped.
 

Li Shenron said:
Yeah ok, I was just talking absurd here... :p The other guy was assuming one would have to buy each spells from scrolls, but you were talking like you can always find a wizard who lets you copy any spell you need for the minimum price. I just wanted to point out that both were having extreme circumstances on their mind.
If you can find a wizard who's willing to sell you a scroll of a spell (which costs him gold and XP to create for each other wizard who wants one), it's a fair bet that he'd be willing to let you look at his backup spellbook as well (which costs 50 gp per level, and can be reused).
 

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