chaotix42
First Post
So far, in my roommate's Shackled City campaign the elven enchanter/master specialist has taken Fiery Burst (I think that's the name). He's been riding a Scorching Ray to get a 5-ft. radius burst of flame at will for 2d6 damage. We just hit 5th level at the end of the last adventure and he added fireball to his spellbook to get a 3d6 burst with the reserve feat. He's a Focused Specialist, so he gets a ton of enchantment spells and fits in a few straight offensive spells and the biggest fire spell he can get, which he sits on until casting it is absolutely necessary. The always available burst of fire damage is handy indeed, and helps out in combat quite a bit with his narrow selection of spells.
Overpowered though? I would disagree with such a notion. Reserve feats are an inexhaustible resource, true, but after the Tome of Battle nothing is quite the same in our D&D games anymore. I'm quite enjoying the changes.
Overpowered though? I would disagree with such a notion. Reserve feats are an inexhaustible resource, true, but after the Tome of Battle nothing is quite the same in our D&D games anymore. I'm quite enjoying the changes.
