Complete Mage - Is it out yet?

Kaodi said:
I was merely wondering if there was any mention in the text for reserve feats that expressly discounts spells that have a variable type.
The general rules for Reserve Feats includes the following on page 37:

"Spells that do not have a descriptor until cast (such as the summon monster spells) can't be used to gain the primary benefit of a reserve feat."
 

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Psion said:
To be fair, while it's not automatically true, it's certainly a recognizable source for influences. For example, the much rued Attacks of Opportunity showed up in Combat & Tactics for 2e first.
But the facing rules and specific-crit charts from that same source source didn't.


glass.
 


Oh Well...

Now that I know that the exploits I could think of off the top of my head don't work, I guess it goes to show that a lot of thought has gone into not making them broken. The only other I can think of is custom making a spell with multiple types, but in general, spells with multiple elements tend to have no element descriptor at all, don't they? Like Storm of Vengeance... Could be an Air spell, an Electricity spell, an Acid spell... instead, it has none.
 

Felon said:
I haven't seen any small bad guy groups in published adventures that have 30 or more 5th-level wizards. It takes a very, very large city to amass that kind of force, and I imagine most of the wizard's guild would find something better to do that day, as they're not silly enough to think that just because they've each got these little 3d4 water pistols that the great wyrm is as good as dead. He's got a little more going for him than just SR and natural armor. Trust me, it's just not a very good scenario.

That king is making one heck of a risky bet that plunking the future of the kingdom's magical might within 20' of a rampaging dragon will work....he's betting that they'll resist the fear, and also betting that they beat his initiative.....either way, one little exhalation, and that army of mages is going to be a field of briskets.

Banshee
 

Rystil Arden said:
That's because the baddies tend to be Fighters and Rogues more often, but most of them definitely have members in that number, even for small and relatively unimportant enemy groups that would be encountered in a level 7ish adventure (to scale it down just a bit--in a level 3ish SCAP adventure, a minor and relatively worthless group of goblins had ~10 4th-level Adepts and many more combat-centred goblins).

A dragon may have more going for it than SR and AC, but none of that will protect it from an at-will touch attack attack that deals force damage with no SR allowed (though remember, this is hypothetical, as currently we have a quite fine non-touch attack force effect). Obviously it can sit in its lair behind layers of traps, but these guys would be effective in preventing it from going on the offensive.

How so? If he comes out of his lair, he flies up to these 100 wizards, and breaths from 90' away before coming into the 20' range of the effect. They wouldn't have a chance.

Banshee
 
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Shaele said:
Umm. Does this imply that sorcerers can use Quicken Spell now?!? (I wouldn't think so, for balance reasons, but the thought is there). Even if not, still worth it just to get back to standard actions ;)

This really bugs me. I mean, this seriously, deeply annoys me. How many years passed before sorcerers finally got a feat allowing full, unrestricted use of metamagic? If this doesn't destroy game balance (and I believe it doesn't) then why, oh why, did it take us this long to get here? Please, just explain this to me. Why the $#&*% does Races of the Dragon have Accelerate Metamagic, which has dragonblood as a prereq and applies to only one metamagic feat, if nine months later we have Complete Mage giving us a feat which has the same application to any metamagic feat and only has Spellcraft ranks as a prereq??? Why cripple sorcerers in comparison to wizards for so long only to reverse it now? [Stalking off fuming to stamp on Amazon boxes in the basement...]

Sorry, this is all in reference to "Rapid Metamagic."
 

So here's a question.

The Enduring Potency portion of the Residual Metamagic feat allows you to cast a spell from your "daily allotment of spells" and then treat a scroll- or wand-casting in the next round "as if it had come from your daily allotment of spells," with respect to caster level and "any other effect".

Does that mean that, for example, I can buy a Wand of Magic Missile (1st), cast Magic Missile (9th), and then cast 9th-level Magic Missiles from the wand repeatedly?
 

Amy Kou'ai said:
Does that mean that, for example, I can buy a Wand of Magic Missile (1st), cast Magic Missile (9th), and then cast 9th-level Magic Missiles from the wand repeatedly?

No. It applies only to the very next round after you cast the spell from your own list. So you could not cast 9th-level magic missiles from the wand repeatedly; you could cast 9th-level magic missiles from the wand once for each time you cast magic missile normally, and only if you did so in the immediate following round.
 

Mouseferatu said:
No. It applies only to the very next round after you cast the spell from your own list. So you could not cast 9th-level magic missiles from the wand repeatedly; you could cast 9th-level magic missiles from the wand once for each time you cast magic missile normally, and only if you did so in the immediate following round.

Well, that's what I'd originally thought until I realized that it stated that the second casting is "as if it had come from your daily allotment of spells." I was pretty sure what the intent was, though.
 

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