Particle_Man
Explorer
I just realized that a mage sitting on a high-level spell purely to fuel a reserve feat will have a special, dedicated hatred for spell-thieves that steal the very spell the mage was sitting on. 

Bwahaha, awesome combo!Particle_Man said:I just realized that a mage sitting on a high-level spell purely to fuel a reserve feat will have a special, dedicated hatred for spell-thieves that steal the very spell the mage was sitting on.![]()
Mouseferatu said:Well, when I initially wrote the feat, it had a 30 foot range, but was usable against only one target and required a ranged touch. When it was changed to a 20-foot line, my guess is that it should have had a saving throw added in, but this was missed.
So while I don't know if it was intended to have a save, it seems to me that it should, and that this would put it in line with the other, similar reserve feats.
a) You are the person who brought up both... in the same sentence, with a clear link between the two.Twowolves said:Look again. The "D&D is based on fantasy literature" and the "reserve feats make the game more like a video game" are SEPARATE TOPICS. Someone said the game is not literature, and I said it was based on it, and proved it. End of that discussion.
No it isn't. That WAS the point of discussion to begin with. Please don't misinterpret people's posts to the point of ignoring their content; it isn't respectful conduct. Thank you.If you want to start another point, saying that the feats don't make the game more or less like the source material, that's another topic of discussion. Period.
Felon said:How about that invisible needle? 1d4 per spell level, requires a normal attack roll (not touch), and only affects one target. Seems pretty weak compared to the other reserve feats. Is it supposed to actually be an invisible attack? The name suggests as much, but nothing in the description does.
That _may_ make the opponent lose their dex mod against it. Not sure how I'd treat an invisible attack...Mouseferatu said:As a force effect, it's considered mechanically more potent than a comperable energy effect.
That said, if you wanted to jazz it up a bit--perhaps by, as you imply, making it truly invisible, and thus requiring a roll to detect where it came from--I don't think that'd break anything. (Though I'd need to try it in play to be sure, of course.)
Just an undeveloped thought here....Felon said:How about that invisible needle? 1d4 per spell level, requires a normal attack roll (not touch), and only affects one target. Seems pretty weak compared to the other reserve feats. Is it supposed to actually be an invisible attack? The name suggests as much, but nothing in the description does.
Mouseferatu said:As a force effect, it's considered mechanically more potent than a comperable energy effect.
That said, if you wanted to jazz it up a bit--perhaps by, as you imply, making it truly invisible, and thus requiring a roll to detect where it came from--I don't think that'd break anything. (Though I'd need to try it in play to be sure, of course.)
I forget--does it allow SR? If not, it ignores energy resistance and SR, with no save and could be about right.Felon said:Well, the point of it being invisible would be to deny its target its Dex bonus--great for unseen seer or arcane trickster.
Even allowing for its force effect, this is a sub-par ability compared to other reserve feats. The damage is lower than any of the other single-target damage-dealing abilities, and it requires a normal attack roll. One of those things might be worthwhile for a force effect, buth both? Heck, just the fact that it's a single-target effect makes it inferior to many of the reserve feats. Unless there's something else I'm missing, some jazzing up is in order.