Complete Scoundrel Here


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I just read the CS excerpt: OMGBBQ! I *love* what they did with tricks. Some of them made me drool - I've got characters that desperately need some of them.
 



Shade said:
What ambush feats are included?

I'm guessing some of those from Dragon #344 (Burning Link, Dazzling Strike, Eldritch Erosion, Flurry of Throws, Hinder, Lacerate, Painful Strike, Ring the Ear, Weaken the Heart) are included.

Also, since the following feats were created before the Ambush feat type was created, but function similiarly for all intents and purposes, I'm anticipating some of them have been included:

Arterial Strike (Complete Warrior)
Deep Poisoning (Dragon #322)
Hamstring (Complete Warrior)
Precise Strike (Dragon #310 and Dragon Compendium Volume One)
Staggering Strike (Races of Faerûn)

The two from Complete warrior are mentioned as ambush feats. As for the dragon ones, one is in there. I don't think I would count on a lot of Dragon stuff being reprinted in a regular book. \Wizards doesn't seem to do that often.
 

MKMcArtor said:
IIRC, there's a sidebar that says something to the effect of "The following feats should also be considered ambush feats." There's a list, but I don't remember what's all on it. (In case you haven't guessed yet, my memory is splotchy at best.) :heh:

I would be curious to know how much the book changed from what you handed in and when it was printed. But I imagine you do not have the book yet.
 

What exactly does the Grey Guard DO? I understand it's the Vic Mackey of the paladin world, but what does it DO?
 


EvolutionKB said:
When it says levels stack for feats and ki pool for example does that mean that one could take levels in fighter and ninja and would gain the bonus feats from fighter OR just qualify for feats like greater weapon spec like they were a 12th level fighter instead of a ninja8/fighter4

My intent was for the feat to gain the bonus feats of the fighter, as Razz mentioned earlier. That might be a little bit too good, but keep in mind you're still only getting the d6 of the ninja mixed in there as well (not to mention only being allowed to wear light armor—or is it no armor?). It pretty much allows for the ninja character I always wanted to play. :)

EvolutionKB said:
Thanks for answering questions and posting on here, it is always good to hear things from the author's POV :D

No problem! I enjoy it and I wish this sort of thing happened more back before I got into the industry. I would have eaten it up! :D

Razz said:
Hmm...strange. Why is it, then, that one of the feats Hal wrote actually did end up in the book? It's the one called Eldritch Erosion, you sneak attack and can decrease an enemy's spell/power resistance. Shouldn't he get credit for it? It's on the excerpts on the website here under Ambush feats: Complete Scoundrel Excerpt

Well look at that! Yay! Sadly, he still didn't get credit for it. You'll need to talk to the fine folks at Wizards of the Coast about that. :)

Razz said:
Well it says Bonus Feats so I assume it's just that. Extra feats above and beyond the normal amount.

If this is true...that fighter/monk/ninja with those two feats (the monk/ninja and fighter/ninja one) will be insane...and probably the type of ninja people always wanted! :D

Exactamundo!

Particle_Man said:
Do Bluff and Concentration have tricks?

IIRC, yes. At least Bluff does, I think. Wes came up with a good many interaction tricks, and I'm pretty sure at least one of them uses Bluff.

EyeontheMountain said:
I would be curious to know how much the book changed from what you handed in and when it was printed. But I imagine you do not have the book yet.

Well, I can't talk about that too much. I've seen the final text of the book (although, as you might have guessed I don't remember every exact detail of it), and I'm very happy with how it came out. The tricks system underwent the most radical changes (my original turnover had variable-costed tricks that would have made buying them unrealistic, in retrospect), but that's the nature of development. Andy Collins was really cool to work with and we hammered out the system as you see it now. The prestige classes underwent some changes as well (and a couple I wrote got cut whole cloth), but overall I like what they did. I remember writing several 5-level and one or two 3-level prestige classes, for example, but I don't remember writing that many. So I think some got cut down, but frankly I prefer shorter prestige classes anyway. :)

timespike said:
What exactly does the Grey Guard DO? I understand it's the Vic Mackey of the paladin world, but what does it DO?

Er... I don't recall, exactly. Wes would be the one to talk more about that. Or EyeontheMountain, of course. :)

...

Feel free to throw any more questions at me, everyone. I might even remember to check this thread over the weekend! :p
 

Hexblade love question here:

How many spells of each level? And which of them both have saving throws and belong to the enchantment or transmutation or necromancy schools?
 

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