Tsyr
Explorer
I think the point he is trying to make JD (And thought I normally agree with you, I agree with Psion on this) is that the Samurai class *is* something "totaly different", at least insomuch as, say, the Sorcerer is something totaly different from the Wizard, while the CW Samurai is *not*.
The CW Samurai does nothing you couldn't do with a fighter except a rather strange inspire fear effect. (Which, keeping in mind that I haven't seen the CW version, doesn't sound like much that you couldn't do with Intimidate + Skill Focus (Intimidate). Everything else can be done just through feat progression.
The OA Samurai cannot be done through feats (More skillpoints, the daisho ability, both would not translate well to feats).
This introduces two marked changed from the core fighter: One, the Samurai is actually usefull outside of combat, in diplomatic situations and so forth. How many standard adventuring parties just tell the warrior to keep his mouth shut in non-combat situations? Quite a few. Likewise, the Daisho ability, as well as being flavorfull, provides an entierly different method of improving the characters combat ability, more versitile in some ways (Ability to choose easily what abilities your weapon picks up, for example), but is a hindrence in others (You only have the one pair of weapons, not a golf bag for all situations)... Sort of like the difference between a wizard and sorcerer, a trade between two different types of versatility.
The CW Samurai does nothing you couldn't do with a fighter except a rather strange inspire fear effect. (Which, keeping in mind that I haven't seen the CW version, doesn't sound like much that you couldn't do with Intimidate + Skill Focus (Intimidate). Everything else can be done just through feat progression.
The OA Samurai cannot be done through feats (More skillpoints, the daisho ability, both would not translate well to feats).
This introduces two marked changed from the core fighter: One, the Samurai is actually usefull outside of combat, in diplomatic situations and so forth. How many standard adventuring parties just tell the warrior to keep his mouth shut in non-combat situations? Quite a few. Likewise, the Daisho ability, as well as being flavorfull, provides an entierly different method of improving the characters combat ability, more versitile in some ways (Ability to choose easily what abilities your weapon picks up, for example), but is a hindrence in others (You only have the one pair of weapons, not a golf bag for all situations)... Sort of like the difference between a wizard and sorcerer, a trade between two different types of versatility.