I always feel weird posting massive walls of dense text directly to forums. (Getting yelled at for breaking the formatting and TL;DR trollmods do that.) So, I have a quick study on how one could turn the power system in 4e to one of those complexity dials on my ENWorld blog here.
Overall, I'm impressed with how, well, easy it was to convert it to a point-base power system, with keeping current powers, progression, balance, so on. And going even farther, with the last set of mods, was fairly easy, and there was a couple of little oddities in the system that actually worked out.
I'm curious as to what others think of this, not only of the system itself (I'm sure there's gaps the size of texas in the quick writeup), but about the concept as a whole. Provided the effort does not come out of something else major (It doesn't seem too much of an effort sink, though you'd need more playtesters...), would you like to see more of this kind of core complexity dial in other game systems?
Would it work well with other mechanics, like skill resolution or monster design?
Would you ever use them?
Overall, I'm impressed with how, well, easy it was to convert it to a point-base power system, with keeping current powers, progression, balance, so on. And going even farther, with the last set of mods, was fairly easy, and there was a couple of little oddities in the system that actually worked out.
I'm curious as to what others think of this, not only of the system itself (I'm sure there's gaps the size of texas in the quick writeup), but about the concept as a whole. Provided the effort does not come out of something else major (It doesn't seem too much of an effort sink, though you'd need more playtesters...), would you like to see more of this kind of core complexity dial in other game systems?
Would it work well with other mechanics, like skill resolution or monster design?
Would you ever use them?