Concealing Objects

Samloyal23

Adventurer
If you're trying to conceal an object, say a weapon or valuable, do you employ Disguise or Hide? Should a Spot check be allowed to find a concealed item or should a Search be required? Thoughts?
 
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I believe you'd use sleight of hand for concealing an item on your persons. You can use sleight of hand untrained for anything with a DC 10 or less, typically just this, hiding an item on yourself. Remember that some items, like daggers, grant a bonus on the sleight of hand check to conceal them because they are so small, so anything smaller than a dagger should also get some type of bonus.

For the opposed check I think the standard is a Search check, but that seems like someone would be physically patting you down looking for items. I suppose a Spot check to notice something bulky under your cloak could be warranted; say if you were trying to conceal a hand crossbow in a shoulder holster under your cloak, with certain movements the crossbow could become silhouetted, giving anybody looking at you a chance to Spot.
 

Spot checks are made against a person by observing them while they are performing the act, search checks are made (with a +4) by frisking.
Common bonuses include +4 for rings, coins, and shuriken, or a +2 for a dagger.
 


If it is as flexible and soft as skin, I don't see why +6 would be too high.
The amount of things you could do that with seems low, and your body could potentially reject anything you tried to implant. Happens with subdermal piercings all the time.
 

...I somehow feel these would interest the OP... if the object in question is indeed a weapon...

sudden draW [ManIPulaTIon]
You can quickly draw a hidden weapon to make a deadly strike .
Prerequisite: Sleight of Hand 8 ranks, Quick Draw
Benefit: If an opponent provokes an attack of opportunity from you, you can draw a weapon that you have successfully concealed using Sleight of Hand (PH 81) as an immediate action to deliver the attack of opportunity with that weapon . That opponent is treated as flat-footed against the attack with the concealed weapon


MosquITo’s bITe [ManIPulaTIon]
You can deliver a vicious strike without your target feel- ing a thing .
Prerequisite: Sleight of Hand 12 ranks .
Benefit: If you use a light weapon to hit a flat-footed opponent, you can choose to have the opponent not realize that it has been hit until the start of your next turn . Instead, that opponent reacts as if you had attacked and missed .
Using this skill trick doesn’t require an action on your part .
This trick doesn’t allow the opponent to ignore any of the other effects of your attack, such as ability damage from poison on your blade or falling unconscious when reduced to fewer than 0 hit points

EDIT: Those are skill tricks, not feats.
 
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Though brought up many a time before I'm sure, I'll just say if you devote the ranks to it Mosquito's Bite can be pretty nasty if you play a Rogue; sneak up behind your target - attack with daggers adding your sneak attack dice while the target is 'unaware' of your assault with the light weapons, then next round he is still flat-footed (denied dex) to your attacks meaning you get to add your sneak attacks in again.
I didn't realize how nasty this could be until one of my players took out an NPC without him being able to react at all to it. Fun times...
 

If it is as flexible and soft as skin, I don't see why +6 would be too high.
The amount of things you could do that with seems low, and your body could potentially reject anything you tried to implant. Happens with subdermal piercings all the time.

I'm thinking of things like coins, gems, small daggers...
 



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