I think its easier than you think. The real key in PF2 is paying attention to CR. If a fight is rated severe/extreme its going to be very challenging for rookies and can sometimes be for pros too. Stick to a healthy does of moderate encounters and you should have a good time with PF2, IME.Here's what may be a dumb question: how hard is it to run PF2 NOT using an AP?
The compendium in Foundry has all the stat blocks found in Archives of Nethys, although they're missing any token art so you'd need to handle that. Otherwise as @payn said just pay attention to the exp budget per encounter and you'll be fine. I like this tool for adjusting encounters to make sure I get them right.Here's what may be a dumb question: how hard is it to run PF2 NOT using an AP?
That's really cool. Thanks!I like this tool for adjusting encounters to make sure I get them right.
"Restrained . . . You can can't use any actions with the attack or manipulate traits except to attempt to Escape."
I'm joining @Reynard ; I don't have the brain plasticity for PF2.
If it's not difficult for you, help me out. Despite the glaring typo/contradiction:If that seems difficult to parse, I hate to know what would be easy.
The point in it is that some attack actions can be used to escape; i.e. damaging a web. The "can't move" is phrased that way in case there's a Move action that doesn't actually involve moving (i.e. it was future proofing). Same thing with the Manipulate thing.If it's not difficult for you, help me out. Despite the glaring typo/contradiction:
- Your action options are listed for you, on the Player Reference Card (PRC). And they're on page 65 of the Hero's Handbook. And they're in your class description.
- Once you've corralled these options, each one gets special treatment based on its trait, which according to the PRC are Move, Manipulate, Concentrate, Secret, and Attack. Almost as many traits as there are PRC actions.
- When Restrained, you can't use the attack/manipulate trait-actions. Except to attempt to Escape (which is not a PRC action). So you can use Interact or Strike as long as you're attempting to Escape. Otherwise, no.
- The condition starts with "you can't move," but doesn't mention the Move Trait. It says that Interact and Strike are okay (as long as you're trying to Escape), so one might assume that other actions involving movement are okay too, as long as you're trying to escape. Which leaves:
- Drop Prone, Leap, and Stand don't have the attack or manipulate traits, nor do they involve movement (like Step and Stride explicitly do), so they must be viable options while Restrained.
So can I Leap to avoid a Bowling Ball of Doom while I'm restrained? Can I Interact with the Bowling Ball as long as it's part of my Escape attempt? Is there an "everything else" action, since my action list seems pretty restrictive, and can I use it to avoid the BBoD, or does it depend on what traits the Everything Else action has (or doesn't have)?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.