ConnorSB
First Post
Ok, I finally got around to posting this guy. I never wrote up a background, and I will do so in the next few days.
Koluxus, Half-Troll Gargoyle
Medium Monstrous Humanoid (Earth)
Hit Dice: 4d8+31 (49 hp)
Initiative: +3
Speed: 40 ft. (8 squares), fly 60 ft. (average)
Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18
Base Attack/Grapple: +4/+6
Attack: Claw +11 melee (1d4+5)
Full Attack: 2 claws +11 melee (1d4+5) and bite +9 melee (1d6+2) and gore +9 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rend
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze, Fast healing 5, Scent
Saves: Fort +8, Ref +7, Will +4
Abilities: Str 21, Dex 16, Con 24, Int 4, Wis 11, Cha 5
Skills: Hide +8*, Listen +4, Spot +4
Feats: Multiattack, Toughness
Environment: Any
Organization: Solitary, pair, or wing (5–16)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 5–6 HD (Medium); 7–12 HD (Large)
Level Adjustment: +9
Rend (Ex): If a half-troll gargoyle hits with both claw attacks against a single opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4 damage
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Fast Healing (Ex): A half troll heals 5 points of damage each round so long as it has 1 HP or more. Fast healing does not restore HP lost from starvation, thirst, or suffocation, and it does not allow regrowth or reattatchment of body parts.
Scent (Ex): A half troll can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
Background forthcoming
Tactics forthcoming
Koluxus, Half-Troll Gargoyle
Medium Monstrous Humanoid (Earth)
Hit Dice: 4d8+31 (49 hp)
Initiative: +3
Speed: 40 ft. (8 squares), fly 60 ft. (average)
Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18
Base Attack/Grapple: +4/+6
Attack: Claw +11 melee (1d4+5)
Full Attack: 2 claws +11 melee (1d4+5) and bite +9 melee (1d6+2) and gore +9 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rend
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze, Fast healing 5, Scent
Saves: Fort +8, Ref +7, Will +4
Abilities: Str 21, Dex 16, Con 24, Int 4, Wis 11, Cha 5
Skills: Hide +8*, Listen +4, Spot +4
Feats: Multiattack, Toughness
Environment: Any
Organization: Solitary, pair, or wing (5–16)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 5–6 HD (Medium); 7–12 HD (Large)
Level Adjustment: +9
Rend (Ex): If a half-troll gargoyle hits with both claw attacks against a single opponent, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4 damage
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Fast Healing (Ex): A half troll heals 5 points of damage each round so long as it has 1 HP or more. Fast healing does not restore HP lost from starvation, thirst, or suffocation, and it does not allow regrowth or reattatchment of body parts.
Scent (Ex): A half troll can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
Background forthcoming
Tactics forthcoming
Last edited: