Grayhawk
First Post
I believe that the reason for WotC to make the cleric one of the toughest classes, is to give it some appeal, as not many want to merely play the party's band-aid.
In 3.x characters have more HP due to Con bonusses at lower stats, max HP at first level and the fact that you get to roll for HP through all 20 levels (in earlier editions you would stop rolling around level 10).
To off-set this, the cure spells now grant a level bonus to their dice, but what if you increased this bonus?
If a cleric needs less spells to heal himself and his party, he will be able to use more spells for other stuff, hopefully removing the feeling of just being a walking hospital.
My proposal is to add the cleric's Wis bonus to the amount he cures.
What do you think would be the (negative) consequences of this?
(I'm aware that if you get to add this to inflict spells as well, they'll propably be overpowered, but you could rule that the Wis bonus only applies to cure spells and get around that.)
In 3.x characters have more HP due to Con bonusses at lower stats, max HP at first level and the fact that you get to roll for HP through all 20 levels (in earlier editions you would stop rolling around level 10).
To off-set this, the cure spells now grant a level bonus to their dice, but what if you increased this bonus?
If a cleric needs less spells to heal himself and his party, he will be able to use more spells for other stuff, hopefully removing the feeling of just being a walking hospital.
My proposal is to add the cleric's Wis bonus to the amount he cures.
What do you think would be the (negative) consequences of this?
(I'm aware that if you get to add this to inflict spells as well, they'll propably be overpowered, but you could rule that the Wis bonus only applies to cure spells and get around that.)