So, I recently discovered A5E, or more explicitly, was able to get it on Fantasy Grounds, and looking to convert my group to the system.
I've beening running O5E with a lot of houserules and additions to get it to do what I want, and one of the things is I made a bunch of powers that worked like maneuvers. Now most of them are in A5E, but some aren't, and I'm wondering that if I port them over, I'll want to slot them into various traditions that make sense. The thing I was wondering though is:
Is there anything that might be broken by adding maneuvers to a tradition. Right now it looks like each has exactly 15 - and I'm not sure if there is some sort of specific reason they have that many OR its just arbitrary.
It feels like it should be fine since its just lateral options, and they all use the same exertion point pool, but if anyone can think of anything, that'd be great!
I've beening running O5E with a lot of houserules and additions to get it to do what I want, and one of the things is I made a bunch of powers that worked like maneuvers. Now most of them are in A5E, but some aren't, and I'm wondering that if I port them over, I'll want to slot them into various traditions that make sense. The thing I was wondering though is:
Is there anything that might be broken by adding maneuvers to a tradition. Right now it looks like each has exactly 15 - and I'm not sure if there is some sort of specific reason they have that many OR its just arbitrary.
It feels like it should be fine since its just lateral options, and they all use the same exertion point pool, but if anyone can think of anything, that'd be great!