Considering DMing a game... [Interest Check]

So, PF onward!

Okay, that requires a change in the character creation rules. Point-buy is a bit different in PF.

And I had previously asked about Warlock... Are you going to use 3.5 material with PF or are we sticking to PF itself? I can go either way, I'm just already really familiar with 3.5, with a number of books I really have yet to use.
 

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Er... seems there's been some confusion. I was giving the other person permission to take ideas from *MY* game for use in a PF adventure of similar theme...

I'm still using 3.5. I haven't gotten a chance to work up much on it yet, though I plan to soon.
 



No problem guys, just wanted to cut off the confusion. :P

Things were busier than I thought this weekend... (Spent most of saturday trying to get the 4E character builder to work since I just finished paying for the DDI subscription... so hopefully I'll get the official recruiting started by the end of this week.
 


Well, before I go in depth:
I have no fluff, but -
38 Pt buy
Level 1 Start - If you'd like an LA race from the standard stuff, we can work something out at that time. [sblock=Solos] Solos, I'm thinking we'll turn the Goliath into a 1 level racial class. Essentially, you'll get some of the Goliath benefits at level one, and then when the party hits level two, you'll gain the rest as is appropriate for the LA.

Does that sound fair for you?[/sblock]

Sources: Completes, PHB1&2, Please avoid psionics as my first time DMing will be complex enough. (I can't remember including any other sources explicitly). Anything else can be requested but if it's too complicated I may say no to preserve my sanity.

I am not starting with any defined houserules, though I may add some(after discussing it with the players who would be affected).

Will probably make a separate recruiting thread with my 'fluff' tomorrow. My basic idea is that everyone starts inside the 'gates' right before the battle starts... which means that biographies won't be immediately necessary outside perhaps personality guidelines, as the enemies in the field won't much care why you're there... however it can all come into play after that.

Does this sound good to everyone so far?
 

Sounds good to me. But a quick suggestion: as the starting group will be level 1 and beginning in a combat (or almost), it might be a good idea to say there is an enchantment on this part of the arena so the fighters do not die (auto stabilize, at -9 if the damage would've killed), and this particular fight is low-stakes.

Such a thing would prevent a character from being instantly killed as soon as the player joins the game. You can justify it however you would like, of course, or go without and say "tough" (I know DMs who would). You're the DM, after all. But I'm just giving advice. :)
 

Looks great to me.

I'm thinking of a couple of concepts, none of witch are likely to erode your mind. (core only at level 1)

Looking forward to seeing what the others plan to play.

BTW, I for one won't protest loudly if i screw up and die in the first battle.
 
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Nice, I have a character already done. You know, for you to test your skills

Code:
 Name: Tuk "Heavy hand" Apeldan
Class: Fighter
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral 


Str: 18 +4 (16p.)     Level: 1        XP: 0
Dex: 16 +3 (10p.)     BAB: +1         HP: 12 (1d10+2)
Con: 14 +2 (6p.)     Grapple: +5     Dmg Red: 0
Int: 10 +0 (2p.)     Speed: 30'(-10)      Spell Res: 0
Wis: 10 +0 (2p.)     Init: +3      Spell Save: +0
Cha: 10 +0 (2p.)     ACP: -4         Spell Fail: 0%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +4    +0    +3    +0    +0    +0    17
Touch: 13              Flatfooted: 14

                           Base   Mod  Misc  Total
Fort:                      2     +2          +4
Ref:                       0     +3          +3
Will:                      0     +0          +0

Weapon                Attack   Damage     Critical
Spiked Chain            +5      2d4+6      x2
Net                     +4       -         -
Sling                   +4      1d4+4      x2

Languages: Common, Dwarven.

Abilities: 
Human:     
*  Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Feats: Exotic weapon prof. Power attack. Cleave 


Skills               Ranks  Mod  Misc  Total
Climb                  4    +4          +8
Intimidate             4    +0          +4
Jump                   4    +4          +8 

Equipment:            
Scale armor           50gp   30lb
Shield, large, wooden 7gp    10lb
Chain spiked          25gp   10lb    
Net                   20gp   6lb 
Sling                  1gp
Bullets
Bed roll
Flint and steel
Iron pot	
X days of trail ration
Waterskin
                 
Money:
 

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