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Constables of the 14th Ward Part 3

Ederaul Mamier AC 19 HP 22/36

Raul draws his pair of sai daggers and races up the stairs after Darius, moving around Darius at the top of the stairs in an attempt to flank the archer as soon as possible.
 

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Brae rushes across the battleground toward the corner of the stone house, hoping to reach Soulfetter and provide him with some much-needed healing.

The celestial bison gores gingerly at the robed orc, trying to avoid the mighty Gol-Kaa locked in a grapple with the humanoid.


AC21, Hit Points 38/50

Run (x3) to W2

Celestial Bison - Gore versus Robed Orc: 21 Attack for 16 Damage.

Summon Monster III, round 4 of 12


[sblock=Spells Prepared]
-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, water walk + (d) fly[/sblock]


[sblock=Celestial Bison]Size/Type: Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Smite Evil 1/day (+5 damage)
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold & electricity 5, spell resistance 10
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance[/sblock]
 

Groaning in pain, SoulFetter desperately entangles the Orcs limbs in his own; once he has the caster immobile the Urgant shifts a massive shoulder over the shaman's head, grinding his face into the dirt.

[sblock=Actions/Rolls]Pin Attempt (1d20+18=35) Keep him from speaking as well . . .

Now I'm a little confused - the 'Pin' description says it takes the place of an attack, and that you can pin the opponent for one round. It then goes on to list some options vs. the pinned opponent, but if the pin only lasts a round how can one do the other actions? Is the pin automatically broken at the end of the round, or can it be maintained without the attack action next round?

Disarm is one of the possible actions vs. a pinned opponent, but I don't know if I can do it this round or if I have to wait. And if I have to wait, will he still be pinned?[/sblock]

[sblock=Stat Block]
Code:
   HP: 26/56     AC: 18   AC(T): 12   AC(FF): 16
 Init: +02    ST(F): +7   ST(R): +3    ST(W): +0

  BAB: 05       Grapple: 18

Mountain Rage: 2/2 (8/8 Rounds)

Weapon                        Attack    Damage      Critical
Great Axe (Lg)                 +12      3d6+10       20/x3
Longbow (Mty (20) Cmpst, Lg)   +07      2d6+05       20/x3
Throwing Axe (Lg)              +06      1d8+05       20/x2
Truncheon (Lg)                 +11      1d6+06       20/x2
Empty Hand                     +10      1d3+05       20/x2
[/sblock]
 

[sblock=Actions/Rolls]Pin Attempt (1d20+18=35) Keep him from speaking as well . . .

Now I'm a little confused - the 'Pin' description says it takes the place of an attack, and that you can pin the opponent for one round. It then goes on to list some options vs. the pinned opponent, but if the pin only lasts a round how can one do the other actions? Is the pin automatically broken at the end of the round, or can it be maintained without the attack action next round?

Disarm is one of the possible actions vs. a pinned opponent, but I don't know if I can do it this round or if I have to wait. And if I have to wait, will he still be pinned?[/sblock]

OOC: In all honesty I'm not sure. The Grapple rules have long been regarded as one of the worst systems in D&D going back to 1e. The good news is the Bison has finished off the Orc for Soulfetter.
 


Soulfetter 12
Braz 9
Brae 7
Celestial Bison (7)
Darius 7
Thea 4
Raul 23
Alarion 18
Tau 17
Archer Orc 16

Groaning in pain, SoulFetter desperately entangles the Orcs limbs in his own; once he has the caster immobile the Urgant shifts a massive shoulder over the shaman's head, grinding his face into the dirt. He splutters weakly and is obviously in bad shape.

Braz, having run for the door, pounds up the stairs. (Sorry somehow missed addressing your post last round. We assume you want to join the action inside, let us know if you had something else in mind.)

Brae rushes across the battleground toward the corner of the stone house, hoping to reach Soulfetter and provide him with some much-needed healing.

The celestial bison gores gingerly at the robed orc, trying to avoid the mighty Gol-Kaa locked in a grapple with the humanoid. With surprising ease, the massive bison pierces a shoulder and stabs deep into a lung ending the orcrats miserable life.

Darius sheathes his sword long enough to take the stairs at a full run, his hands grasping at the banisters for balance and to pull himself along as fast as he can climb.

At the top he pauses long enough to draw his sword and get his bearings before closing on the archer as quickly as he can. Darius is concerned that the archer may attempt to escape and he stays alert for such a possibility.

Thea ?

Raul draws his pair of sai daggers and races up the stairs after Darius, moving around Darius at the top of the stairs in an attempt to flank the archer as soon as possible.

"Be wary, gentlemen! He'll be waiting for us!"
Alarion moves up the stairs, his shield at the ready to face the archer.

Tau ?

The archer does not fire, perhaps aware he has guests in the house.

Still waiting from Thea and Tau. Guess the rest of you can go ahead and act.
 

Attachments


SoulFetter rolls off the corpse of the (still) robed Orcrat and heads for the back door of the building once he determines that all the orcrats outside appear to be dead. Once inside he searches quickly for the stairs and heads up.
 
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Tau will wait until the archer has been engaged and then double move to the Orc spellcaster, keeping an eye out for any more possible threats. When he reaches the orc he will begin searching him for valuables.
 

Thea peeked around the tree, watching most of her compatriots enter the building in search of the archer. She knew what they were capable of, and she almost pitied the poor fellow. Almost...

As the more violence-prone constables made their way inside, Thea kept watch on the scene- in case more foes showed themselves, or the archer dove out the window to escape pursuit...

OOC: Keeping watch on things. You know, just in case...
 

Into the Woods

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