HP: 26/56 AC: 18 AC(T): 12 AC(FF): 16
Init: +02 ST(F): +7 ST(R): +3 ST(W): +0
BAB: 05 Grapple: 18
Mountain Rage: 2/2 (8/8 Rounds)
Weapon Attack Damage Critical
Great Axe (Lg) +12 3d6+10 20/x3
Longbow (Mty (20) Cmpst, Lg) +07 2d6+05 20/x3
Throwing Axe (Lg) +06 1d8+05 20/x2
Truncheon (Lg) +11 1d6+06 20/x2
Empty Hand +10 1d3+05 20/x2
[sblock=Actions/Rolls]Pin Attempt (1d20+18=35) Keep him from speaking as well . . .
Now I'm a little confused - the 'Pin' description says it takes the place of an attack, and that you can pin the opponent for one round. It then goes on to list some options vs. the pinned opponent, but if the pin only lasts a round how can one do the other actions? Is the pin automatically broken at the end of the round, or can it be maintained without the attack action next round?
Disarm is one of the possible actions vs. a pinned opponent, but I don't know if I can do it this round or if I have to wait. And if I have to wait, will he still be pinned?[/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.