Constables of the 14th Ward Part 3


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Leif

Adventurer
Immediate DM Interrupt

OOC: We've still got several more players to act, but the monstrous Deathclaw has already taken 83 hp damage. Hmm, It seems to be oozing a slight amount of blood from a few small scrapes. :)

Still need saves and actions for:
Alarion
Darius
Tau
 
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xedr

First Post
Darius evidently has wax in his ears, so the demon roar doesn't affect him much. His first comment, rather than attacking the creature, is "Why don't we let the thing settle his score with the goblins and just leave quietly?" But since everybody's charging in, Darius joins the charge, closing with the demon and landing two accurate blows for 27 damage.
[sblock=roll] Fort save (1d20+7=26)
Init (1d20+2=6)
to hit (1d20+9=26, 1d20+4=19)
damage (1d10+10=12, 1d10+10=15)
[/sblock][sblock=stat]hp=67 AC=18[/sblock]
 
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Fenris

Adventurer
OOC: We've still got several more players to act, but the monstrous Deathclaw has already taken 83 hp damage. Hmm, It seems to be oozing a slight amount of blood from a few small scrapes. :)

OOC: And that 83 damage was just from 2 players ;) We might hit 200 once everyone attacks this round.:devil:
 

KerlanRayne

Explorer

Leif

Adventurer
Tauvelak Dusksprocket

[sblock=Results of Tau's knowledge check:]
Deathclaws are an enormously large, agile, and strong species of mutant chameleons created through genetic engineering. They are substantially larger than a human, and have large and dangerous claws. However, due to mutation, they have lost their camouflage ability. Deathclaws are reptiles that stand roughly 10 feet tall, with an extremely resistant thick skin, powerful muscle and bone structure as well as razor-sharp claws that deal a large amount of damage. Their build gives them incredible speed, resiliency and strength in close combat, making them an extreme threat at all times. They are aggressive, territorial, and carnivorous. Typically, they live in small packs, rarely alone (although it's not unheard of), with an alpha male who is the only one allowed to mate with the females. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. They are green and have green slime on them. Young deathclaws reach maturity under the care of their parents. Although they do not have vocal cords, the deathclaws seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.

Deathclaws were created by an Evil Transmuter who was quite extremely mad. His original plan was to exterminate all humans, besides himself, and repopulate the world with Deathclaws. However, as this wicked wizard’s stock of Deathclaws increased, they began to run afoul of the other humans in the world who took great pains to eradicate all the Deathclaws that they found. To the Transmuter’s shock and regret, his creatures were not seen as a deadly legendary beast, but just as another dangerous beast to be killed.

Female deathclaws, also called Mothers and Matriarchs, are stronger and tougher than males, as well as fewer in numbers. Only one female is the pack mother at a given time, with another female taking its place when it dies. A pack is led by an 'alpha male'.
Baby deathclaws are infantile deathclaw offspring. They are similar in appearance to an adult, although their skin tone, the sounds they make, and their behavior may differ.
[/sblock]
 


Leif

Adventurer
Deathclaws in the Basement, DM interrupt for saving throw miss

The huge, drooling, evil beast got a 5 on his save vs. Tau's Glitterdust! The constables are almost reduced to laughter and/or tears by the sight of the enormously strong and agile ten-foot tall mutant chameleon being reduced to tears by Tau's little shiny puffball spell.

[sblock=DMs ONLY]
Deathclaw status: using d20 stats -- 168 hp -104 damage

Large Beast
Hit Dice: 15d10+80 (168 hp) Adult, 10d8+10 (50 hp) Juvenile
Initiative: +8 (+6 Dex, +2 Improved Initiative)
Speed: 60 ft
AC: 25 (-1 size, +6 dex, +10 natural)
Attacks: Bite +15, 2 Claws +18
Damage: Bite 3d8+8, 2 Claws 4d8+4
Face/Reach: 5 feet by 5 feet / 5 feet
Special attacks: Improved Grab, Ram
Special Qualities: Scent, Darkvision, Damage reduction 10
Saves: Fort +7, Ref +8, Will +2
Abilities: Str 20, Dex 22, Con 20, Int (usually 6,varies), Wis 14, Cha (usually 4, varies)
Skills: Hide +8*, Jump +10, Spot +8, Listen +6, Intimidate+10**
Feats: Run, Track, Alertness, Improved Initiative, Lightning Reflexes, Great Fortitude
[/sblock]
 
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