Constables of the 14th Ward Part 3

Braz, trying to maintain the element of surprise by staying invisible, flies as quickly as he can towards the main mill building, trying to get between the mill and the fishermen.

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Init
1d20+4=21
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Initiative 21

Alarion urges Bayard forward, lance at the ready, galloping over the stream directly at the orcrat on the boat.

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Take a double move straight towards the boat, wont get there this round, but Tau may make a ranged attack/cast a spell/etc[/sblock]
 


The Orcrat sees Bayard bearing down on the pond, and begins rowing furiously for deeper water. After 3 or 4 good paddle strokes, he cowers down in the boat and takes shelter behind the gunwale (or 'gunnel' if you prefer. ;) ). (Is Bayard part seahorse? :D)
 
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Ederaul Mamier HP 36/36 AC18

Raul stays near the rear for the approach, he has bad memories of being out in front here. Seeing the orcrat on the dock, Raul raises his light crossbow and fires, missing. Fearing the approach may alert others, Raul forgoes reloading and moves in as quickly as possible to take out the orcrat on the dock.

OOC:
Init: 15
atk 11
40' mv
 

OOC: Thea's initiative roll 1d20+2= 18; roll Roll Lookup ; move north to M55, stopping about 5 feet from the barn (which sides of the barn have doors? I don't remember from last time- and have those entrances been repaired after Soulfetter's explosive entry last time?)
 

OOC: As I recall, please correct me if necessary, Scotley, the north and south sides of the barn have large doors, but there may be smaller doors on all sides. The damage caused by SoulFetter has been, well, not really 'repaired,' 'half-assed' is closer to the mark. Let's just say that you wouldn't want these orcs working on your house.

not exactly, see Scotty's post #211
 
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