Darius sheathes his sword long enough to take the stairs at a full run, his hands grasping at the banisters for balance and to pull himself along as fast as he can climb. [sblock=roll]this seemed like something I should roll, but I've got no clue how to roll it. I just went with a "climb" skill check of average difficulty - need to score 10 to do it successfully. Rolled 10 on a d20, but added 10 for skill & subtracted 4 for negative level penalty to get 16. (
1d20+6=16)[/sblock] At the top he pauses long enough to draw his sword and get his bearings before closing on the archer as quickly as he can. Darius is concerned that the archer may attempt to escape and he stays alert for such a possibility.
HP:31/38(58) AC:17(+1 dsgnated opp; +3 against orcs) 3 arrows left
-4 levels. [sblock=notes]A creature takes the following penalties for each negative level it has gained:
•-1 on all skill checks and ability checks.
•-1 on attack rolls and saving throws.
•-5 hit points.
•-1 effective level (when level is used for die roll)
Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + ½ draining creature’s racial HD + draining creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creature’s level is also reduced by one. A separate saving throw is required for each negative level.[/sblock]