Mistwell said:
Ah, okay, clearly I am out of date with my grapple rules then.
Anyone know of a good place to find a summary of current grapple rules and clarifications? I suspect (though am not sure) that I am about to enter into combat with a creature that does a lot of grapples (the DM went out of his way to ask me to make sure I knew attack and damage bonuses for my character if grappling, before next session). So I am trying to brush up on grappling.
Unfortunately, the part about Constrict is unclear. It seems clear that the creature does it's Constrict damage in addition to the weapon used on the improved grab attempt (basically doing double damage with the attack that grabs you).
It is less clear how it works in successfive rounds.
Here is what the SRD says:
CONSTRICT
The creature crushes the opponent, dealing bludgeoning damage, after making a successful grapple check. The amount of damage is given in the creature’s entry. If the creature also has the improved grab ability, it deals constriction damage in addition to damage dealt by the weapon used to grab.
The MM and MM2 also say the same thing.
So it seems that if the creature has just Constrict, it deals it's normal attack damage on a successful grapple check (as opposed to "unarmed damage" for a creature that size).
If the creature has just Improved Grab, it deals it's normal attack damage on a successful grapple check (as opposed to "unarmed damage" for a creature that size).
If it has both Improved Grab and Constrict, it deals double damage on the initial grapple check (once for attack tht initiated the Improved Grab, and once for Constrict), and double damage on each extra grapple check (once for Improved Grab and once for Constrict).
The real confusion is with the Improved Grab Ability, which comes from it's redundant and contradictory statements:
IMPROVED GRAB
If the creature hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required, and Tiny and Small creatures do not suffer a special size penalty. Unless otherwise stated, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it suffers a -20 penalty to grapple checks, and can use its remaining attacks against other opponents.
A successful hold does not deal any additional damage unless the creature also has the constrict ability. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage listed for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is listed in the creature’s descriptive text).
When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. The creature is not considered grappled while it holds the opponent, so it still threatens adjacent squares and retains its Dexterity bonus. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.
First it says that a creature with Improved Grapple needs to take a -20 on it's grapple check to not be considered grappled, and then it says that this happens automatically after a successful Improved Grab. (I made a mistake in my first post, when I said the Improved Grab didn't say anything about this, I missed the contradictory statement at the end of the entry.)
Here's what the FAQ has to say on the matter:
The introduction to the Monster Manual says a creature
with the improved grab ability can take a –20 penalty on
grappling checks to avoid being treated as grappled and so
keep its Dexterity bonus to Armor Class and continue to
threaten the area around it, among other benefits. How
long does the –20 penalty last? And how long is the creature
not considered grappled?
Any creature can opt to take –20 on a grapple check to avoid
the more unpleasant aspects of grappling (such as losing your
Dexterity bonus and being subject to sneak attacks from
rogues), not just creatures with the improved grab ability.
Once you decide to take the –20 penalty, the penalty applies
to all grapple checks you make until your next turn. Should you
succeed at a grapple check and actually establish a hold on an
opponent despite the penalty, you are not considered grappled.
(If you fail to establish a hold, you wouldn’t be grappling in
any case, unless someone grabbed and held you.) On your next
turn, you can stop taking the –20 penalty (which could help you
maintain your hold or pin your opponent), but if you do, you
are considered grappled until it’s your turn again, at which
point you can either let go or start taking the penalty again.
Exactly how and when does a creature with the improved
grab ability deal damage to an opponent? The material at
the beginning of the Monster Manual doesn’t seem to match
the material in the various monster descriptions. How does
the constrict ability affect a creature’s ability to deal
damage while grappling?
Improved grab lets you attempt to grapple a foe after you
have made a successful melee attack with a natural weapon,
which is usually either a claw or a tentacle. (The creature
description says which natural weapon can be used for
improved grabs.)
On the first round of grappling, the grabbing creature deals damage normally with a successful melee hit. If the creature then decides to grab and it wins the ensuing grapple check (see page 137 in the Player’s Handbook for the grappling procedure), it deals no extra damage unless it also has the constrict ability. If it can constrict, it deals constriction damage when it wins the grapple check.
If the creature begins its turn with an opponent in its grasp,
the creature can just hold on or it can attempt another grappling
check. If it elects to grapple again and it succeeds, the natural
weapon the attacker used in the improved grab deals normal
damage on the opponent. If the attacker also has the
constriction ability, it deals constriction damage in addition to
natural weapon damage.
Based on this, I believe that if the creature choosed not to do any grapple/constrict damage to you after the initial hit with an Improved Grab attack (after it grabs you and establishes it's Hold, it doesn't do any more grapple checks, it just holds on), it's not considered grappled, doesn't lose it's Dexterity bonus, and can attack other people. If the creature has another ability that causes damage, such as acid covered skin or a flame aura, you still take damage for that normally.
You are still held, and have to make a grapple check to break free (or you can choose to damage it instead of breaking free).
I think Constrict and Improved Grab are a broken combination, most PC's can't take that kind of damage for more than a round or two at best.