Construct-A-Blaster: How to Construct a Blaster

Sigh . . . I guess I'll have to add some actually usefull info If I want people to read this thread . . .

APPENDIX FOUR: DEFENSES

So what are all those guys without the blasters gonna do?
Get fryed, probably. That's because, as of now, Jeph hasn't bothered to write up any defenses against his superpowerful weapons. And, the superpowerful weapons being . . . well . . . superpowerful, they'll need some pretty hefty defenses.

--Shield Matrices--
These devices can range from a heavy belt to a backpack to an enhanced suit of armor. A shield matrix provides protection against energy fire. Normal matrices only protect against one type of energy (electric or fire), but you can increase the weight and cost by half to get double protection.
A matrix reduces the dice of damage a person takes from energy:

dice ------ Cost (cr) ----- Weight (lbs)
1 less ----- 0600 cr -------- 02 lbs
2 less ----- 1200 cr -------- 06 lbs
3 less ----- 1800 cr -------- 10 lbs


--Athermal Shell--
Reflective Coiling is an enhancement for full-body armors -- If any part of the wearer's body is exposed, it won't work. Reflective Coiling both keeps all a person's heat in *and* out, giving the wearer a +10 circumstance bonus to saves versus the climate. Also, it makes its wearer invisable to infrared scanners.


--Dissipation Coils--
Dissipation Coiling can be added to any armor, at a cost of 20 cr and an extra 1 lb per 2 points of Electric Resistance. An armor fitted with Dissipation Coiling absorbs and dissipates electric energy, making the wearer safe from blaster fire and shock. Light armor can have up to 4 points of resistance; medium, 8; and heavy, 12. Also, Medium and Heavy armors can be fitted with an Energy Cycler, for 170 cr. An Energy cycler stores 1 point of Energy every time it gets hit with an electric attack dealing at least 7 points of Electrical damage (before Energy Resistance is applied). This stored energy can be transferred into any weapon with the appropriate modification with a full round action.

feedback is appreciated,

-Jeph
 

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[cleverlydisguisedbump]

Hey, here's another option for more powerful blasters that I've been thinking about. Instead of dealing (power+1)d8, they could deal (power)d12. This would result in slightly lower rolls for powers 1 and 2, and slightly higher for powers 3 and 4.
 
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APPENDIX I LOST COUNT: CONSTRUCT-A-SHIELD MATRIX

Yeah, I'm really just trying to make this thread last as long as possable. Okay, construct-a-shield matrix.

A Shield Matrix, like a blaster, requires Energy. Instead of using energy per attack, they use energy per hour. They can have all the same energy providers as a blaster. Basic shield matrixes only protect against 1 type of energy (fire or electric), but this can be changed by allocating Power.

Now comes power. As the power ofthe generator increases, the weight increases:

Pwr.... Lbs .... Energy/Hour
1 ........ 03 ........ 1
2 ........ 06 ........ 3
3 ........ 12 ........ 5
4 ........ 24 ........ 7

Now choose what your power does. It can provide an AC bonus, decrease the dice of damage that energy attacks against you deal, and have other affects. For each affect past the first, increase the weight of the matrix by 2 punds.

Universal Protection
cost - 1 pwr
The matrix protects against both Electric and Fire energy.

Energy Dissipation
cost - 1 pwr per die
For each point of Power that you spend on Energy Dissipation, energy attacks against you of the correct type deal 1 less die of damage.

Energy Deflection
cost - 1 per +2 AC, +2 Save
The shield matrix deflects the energy away from you. For each point of power put into Deflection, you gain a +2 bonus to AC and Saves against the correct type of energy.

Energy Storring
cost - 2 pwr
The shield absorbs and stores some of the energy it deflects. Whenever you are succesfully hit by an energy attack, the shield has a 30% chance to add 1 energy to a chosen power source for each die of damage absorbed. This can not increase the energy in a source past it's maximum, unless the source is specially fitted. For example, a shield absorbs 2 dice of damage. It is struck by a 3d6 attack. It rolls d% twice. Each time the result is 30 or under, the blaster linked to it has it's Nuclear Battery's energy increased by 2.
 

Fantasy Blasters? What?

Here's a thought: blasters for your cinematic fantasy d20 game.

Premise:
The world is charged with magical energy. This energy can be harnessed in various ways.

Premise:
This harnessing can be mechanized, particularly by means of certain rare substances, including gold and certain mineral crystals.

Consequence:
The Heliolite is born. It is a device in the form of a flat crystal lens attached to the palm of a gold gauntlet, handflower, etc. It is constructed in such a way as to activate when a certain gesture is made.

What does it do?

It shoots energy at things. This energy comes in several forms. Some of them include:

Solar: Shoots a beam of highly concentrated light; does fire damage.
Electrical: Fires a crackling bolt of lightning; this has less range, but is noticeably more painful. Popular with evil magician types.
Dissipating: These Heliolites don't actually fire energy, they just manipulate it. The target of a Dissipating attack suffers (untyped) disintegration damage as the energies in his body are realigned to cause his consitutent elements to repel each other.
Divine: Divine heliolites can only be used by those who can channel divine energy. By the user's expending a turn undead attempt, these convert the (un)holy energy into a cone of magical wrath.
Magical: These heliolites fire pure magical energy, for which the defenses are rare. They are capable of less damage then their elemental counterparts, but are much more consistent in their behavior.

Defenses:

Discharge: Armour with this modification is generally studded with spikes or fins along the shoulders, arms, and back. Rather than serving offensive or defensive functions, these absorb and scatter incoming energy from electrical attacks. With the use of gold and jade, they can also scatter pure magical energy.

Etc. Very Exalted in flavour, I think.
 

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