Constructing and Working out the Epic Game

I'm a little bored, so I'll test the same theory with Hades now.
He's level 50, and DR 17.

Str 42, Dex 28, Con 42, Int 29, Wis 30, Cha 29

130 points over stats of 3-18 (rounded into increments of 10)

15 points are from levels

115 points... 16 points per DR as per the above...

breaks down into about 7 divine ranks... so basically my above estimate was a little too high...

Alright, I'm going to say this then: You gain no new ability scores from divine ranks past 5. So further divine ranks beyond that don't apply to ability score bonuses. That should work for now at least...
 

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Calidor Mathril
Male Human Ftr6/Rog31
HD: HD 6d10+48 plus 31d6+248 (439)
Initiative: +17 (+13 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 43 (+12 Dex, +11 Armor, +5 Natural Armor, +5 Deflection)
Attacks: +44/+44/+44/+44/+39/+39/+34/+34/+29/+29 with short swords
Damage: 1d6+14 (primary hand), 1d6+10 (off-hand), 19-20/x2 with short swords
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: sneak attack +16d6, crippling strike, opportunist
Special Qualities: enhanced ability scores, improved evasion, uncanny dodge
Saves: Fort +30, Ref +39, Will +19
Abilities: Str 27 (21), Dex 37 (31), Con 27 (21), Int 19, Wis 15, Cha 17.
Skills: Appraise +24 (20), Balance +25 (10, Tumble Synergy), Climb +23 (15), Decipher Script +24 (20), Diplomacy +25 (20, Sense Motive Synergy), Disable Device +29 (25), Escape Artist +46 (33), Gather Information +28 (25), Hide +46 (33), Jump +23 (5, +10 competence), Listen +35 (33), Move Silently +46 (33), Open Lock +38 (25), Pick Pocket +38 (25), Profession (antique dealer) +7 (5), Search +37 (33), Sense Motive +35 (33), Spot +42 (40), Swim +18 (10), Tumble +25 (10, Jump Synergy), Use Magic Device +32 (29), Use Rope +18 (5).
Feats: Ambidexterity, Combat Reflexes, Dodge, Expertise, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Improved Initiative, Mobility, Quick Draw, Spring Attack, Two-Weapon Fighting, Weapon Finesse (short swords)
Epic Feats: Dexterous Fortitude, Dexterous Will, Dire Charge, Epic Dodge, Lingering Damage, Penetrate Damage Reduction, Perfect Two-Weapon Fighting.
Alignment: Chaotic Good.

Calidor speaks common, draconic, and sylvan.

Combat

Crippling Strike: Opponent takes 1 point of Strength damage on a successful sneak attack.

Defensive Roll: Once per day, when a wound would reduce his hit points to 0 or less, he can make a Reflex save (DC = damage) for half damage.

Enhanced Ability Scores: Calidor has a +5 inherent bonus to all ability scores.

Improved Evasion: No damage on successful Reflex save, half on fail.

Opportunist: Once per round, Calidor can make an attack of opportunity against an opponent that has been struck.

Slippery Mind: Can make another Will save against a failed enchantment spell next round.

Uncanny dodge: is not denied Dexterity bonus when caught flat footed, cannot be flanked except by rogue of four levels or higher (35th), +7 AC against attacks made by traps and +7 Reflex save against traps.

Possessions
two +6 defending short swords of speed (4840K), +1 mithral buckler of heavy fortification (36K), mithral celestial armor (fly at will, +7 chain shirt, permanent magic circle against evil, max Dex +12, 620K), belt of physical prowess (+6 enhancement to Strength, Dexterity, and Constitution) (180K), safety amulet (+5 natural armor, +5 resistance, adaptation, health) (153K), ring of spell turning, protection +5, blinking (310K), ring of regeneration, freedom of movement, x-ray vision, sustenance, warmth (229.2K), cloak of major displacement (50K), vest of escape (2K), Tomes: 825K (+5 to all abilities), heward’s handy haversack (2K), bag of holding (2.5K), gem of seeing (always on, even when gem is in his pocket, 150K), carpet of flying (6 by 9, 1200 lb., 120 ft., 15 lb., 53K), boots of striding and springing (6K).

Total: 7458.7K. Remaining: 1341.3K

Background is a treasure seeker. A little bit like a deadlier version of Indiana Jones. He takes contracts for long lost items, negotiates his own prices, and follows up leads and legends by investigating various locations.

The hardest part is probably choosing the items. I used the standard "doubling" rule for additional powers.
 
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Heads up on my character, I am most likely going to play a Shadow of the Void with a single level in something or another class w/ the Leadership/Epic Leadership feats.
 

Your character would possibly make an excellent Agent Retriever, in my opinion. Though the rogue levels do have thier own advantages... do you have an ELH to look at the Agent Retriever PrC?
 


creamsteak said:
Your character would possibly make an excellent Agent Retriever, in my opinion. Though the rogue levels do have thier own advantages... do you have an ELH to look at the Agent Retriever PrC?

I lent it to a friend of mine, but I'll get it back on Friday. I think I recall seeing it, but I think I'd stick with rogue. Once I look over it I'll consider it. Honestly, the sneak attack is a big part of the character, and I'd rather not give it up with a PrC that does not have it.:D
 

Hades DR 17
Str 42, Dex 28, Con 42, Int 29, Wis 30, Cha 29


I think the break down might be a little different and I have a theory:

16 Divine Bonus to statistics at DR 0
+1 Divine Bonus per Divine Rank
And a total of +54 Divine Bonus to each ability score at Divine Rank 1

Assume Hades sarted with straight 15s (Aka our point buy)

Str 15 Dex 15 Con 15 Int 15 Wis 15 Cha 15

+9 to each stat from Divine Rank 1 (Split evenly)

Str 24 Dex 24 Con 24 Int 24 Wis 24 Cha 24

16 points from Divine Rank 0

Str 26 Dex 24 Con 38 Int 24 Wis 24 Cha 24

17 points from divine rank 17

Str 34 Dex 30 Con 38 Int 27 Wis 24 Cha 24

10 points from character levels

Str 34 Dex 30 Con 38 Int 29 Wis 30 Cha 26

Size Modifiers

Str +8 Dex -2 Con +4 (For Large Size)

Str 42 Dex 28 Con 42 Int 29 Wis 30 Cha 26

Off by 3 points.

Now trying the same process on Hercules:

Level 40 DR 5
Str 55 Dex 25 Con 28 Int 20 Wis 21 Cha 24


Base
Str 15 Dex 15 Con 15 Int 15 Wis 15 Cha 15

+9 to each stat from Divine Rank 1 (even split)

Str 24 Dex 24 Con 24 Int 24 Wis 24 Cha 24

Doesn't quiet work, so take 4 points from Int, 3 From Wis and add them to strength

Str 32 Dex 24 Con 24 Int 20 Wis 21 Cha 24

(Better)

16 Points from Divine Rank 0 (all into strength)

Str 48 Dex 24 Con 24 Int 20 Wis 21 Cha 24

5 points for divine rank

Str 53 Dex 24 Con 24 Int 20 Wis 21 Cha 24

10 Points from character levels

Str 55 Dex 25 Con 28 Int 20 Wis 21 Cha 24

(2 Points Over)
 
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Wow... nice job kal. Either you figured out the way it works, or your just insanely lucky in finding almost-right ways for stuff to work. We should go with your system.
 

Its based on some discussions about divine stats when the book first came out. Also a look at Upper Krusts system has a role in here (the divine bonus names if nothing else). I just had to tinker a bit to make it fit our point buy.
 
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What point buy for cohorts?

Oh and is the Leadership score calculated from ECL or HD ? ie (Do I use 16 + Charisma Mod or 36 + Charisma Mod?)
 
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