GruTheWanderer
First Post
The following is an attempt to formalize my thoughts thus far:
1. The players will use the original characters concepts (Tanis, Raistlin, etc), but will not be expected to do an exact conversion.
2. The DM will use many of the original locations, enemies, and treasures from the modules, but will not do an exact conversion.
Based on the feedback so far, I am leaning towards:
1. Starting at 5th level and aiming for 20th
2. Using 40-point buy for the characters
3. Allowing Riverwind to be a barbarian
Here's a new question for those interested: How should I choose players? In my previous PbP games, I have generally accepted players on a first come, first served basis. About a month into the campaign I usually lose a character or two. I am wondering if I can minimize this phenomenon by being a little more selective.
Let me turn the question around: if you were organizing this game, what would you look for in a player?
1. The players will use the original characters concepts (Tanis, Raistlin, etc), but will not be expected to do an exact conversion.
2. The DM will use many of the original locations, enemies, and treasures from the modules, but will not do an exact conversion.
Based on the feedback so far, I am leaning towards:
1. Starting at 5th level and aiming for 20th
2. Using 40-point buy for the characters
3. Allowing Riverwind to be a barbarian
Here's a new question for those interested: How should I choose players? In my previous PbP games, I have generally accepted players on a first come, first served basis. About a month into the campaign I usually lose a character or two. I am wondering if I can minimize this phenomenon by being a little more selective.
Let me turn the question around: if you were organizing this game, what would you look for in a player?