Well, those militaries have had people studying military conflict for decades. And those definitions probably don't actually map to when the last person got shot all the time, do they?
You figure Joe, who was a farmer last week and now is fighting off the goblin horde, has that kind of understanding? Or even anyone who isn't in a formal military organization?
I'm not sure I understand what you're trying to say here.
My point was that we can have things like "encounters" and "fights" that we talking about in discrete terms as a simulationist concept, where dbm was claiming that framework would be gamist or narrativist.
I assume that Joe could tell you he got in three fights last week: one at work, one at a bar, and one at the Molly Hatchet concert. Joe could identify when each one started: when he slapped his boss, when that dude broke his beer bottle and threatened him, and when he spit on the couple in the row in front of him. And Joe could tell you when they all ended: when he got thrown out, when security split them up, and when he got knocked out.
That framework of identifying what an encounter is, when it starts, and when it stops does not require specialized training. It can also be formalized in military theory for those that want a higher level of pedantry. But either way, it is a model in games that directly matches and simulates how people experience life. For certain lifestyles, of course. Military, Molly Hatchet, whatever you're into.
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