Yes, this. The Legolas maneuver stood out because it seemed in line with the post-Matrix/Hong Kong/MCU paradigm of over-the-top superheroics, which was jarring with most of the film and the general vibe of Middle-earth. But it works better in most D&D campaigns, which are closer to that paradigm than they are to LotR/Game of Thrones, which are a bit more grounded and "mundanely heroic."First of all, this is why I think this very important to understand the genre your are emulating.
But it also depends upon the campaign - what the GM and group is trying to emulate. This is the sort of thing that is probably best discussed up front. Does everyone have buy-in to a certain style and sub-genre of fantasy? What do people want to play?
I personally tend to leave that up to the players, and let them do (or try to do) whatever they want, as far as maneuvers and such. Individual players have their own styles - some like to continually do wild and crazy things, while others just look at their sheet and pick an option, or play relatively straightforward ("I attack").