Converting Epic Level Creatures

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Wait, he can't use Auto Quicken on meteor swarm, either, since it would only work on 0th-3rd level spells. And regular Quicken Spell doesn't work for him as a spontaneous spellcaster. Is it worth having 2 feats just to quicken up to 3rd level spells?
 

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Wait, he can't use Auto Quicken on meteor swarm, either, since it would only work on 0th-3rd level spells. And regular Quicken Spell doesn't work for him as a spontaneous spellcaster. Is it worth having 2 feats just to quicken up to 3rd level spells?

I agree a single Auto-Quick isn't much use, so I would consider swapping those two feats out - I'd suggest Weapon Focus (gore), Devastating Critical (gore).

Come to think of it, Ox needs WF (gore) to qualify for Overwhelming Critical (gore) and we forgot to give it to him.

For my own homebrew I'm circumventing the problem by giving Ox Improved Bull Rush and Improved Critical (gore) as bonus feats so we can give him triple Auto-Quick-Spell, then I can keep the original "quickened meteor swarm" tactics.
 


Those two gore-enhancement feats will work for me.

So we're now talking:

Feats: Awesome Blow, Combat Expertise, Cleave, Combat Reflexes, Devastating Critical (gore), Devastating Critical (heavy mace), Great Cleave, Greater Weapon Focus (heavy mace), Greater Weapon Specialization (heavy mace), Improved Bull Rush, Improved Critical (gore), Improved Critical (heavy mace), Improved Initiative, Improved Multiattack, Improved Shield Bash, Improved Sunder, Multiattack, Overwhelming Critical (gore), Overwhelming Critical (heavy mace), Power Attack, Spellcasting Harrier, Weapon Focus (heavy mace), Weapon Focus (gore), Weapon Specialization (heavy mace)

We'll also need to modify the Attack line to account for the improvement to gore: +43 melee (2d6+13/19-20 plus 1d6 on a critical hit and DC 41 Fort save or die).

Apart from that, are we done with Ox?
 


Updated, and yes I think we're done.

His skills line has a "includs -3 armor check penalty".

Looks like somebody forgot to includ an "e".;)

Since we dropped the Automatic Quicken Spells, we need to change the tactics to something like:
General ox loves to blast away hosts of lesser opponents with an empowered widened meteor swarm from his meteoric mace or a regular meteor swarm using his sorcerer spellcasting. For worthy foes, he prefers to Dire Charge into them and unleash full attacks with his mace and horns.
He should have a base speed listed for when he isn't wearing heavy armour, his unencumbered land speed would be 70 ft.

Speed: 50 ft. in full plate (10 squares; base speed 70 ft.), fly 60 ft. (perfect)

I'm not that bothered about my earlier proposed changes to the organisation numbers, so I'll leave it up to you and Freyar whether to change them.

Organization: Solitary; ox-team (General Ox plus 5-10 ox creatures of CR 20-21, such as go-zu oni 12th level fighters or awakened bison 18th level barbarians) or stampede (General Ox plus 10 ox creatures of CR 20-21 plus 10-40 go-zu oni).

Oh, and it's still got the "heavy mace has a head mace from a lump of meteoric iron" instead of "head made" typo in the Meteoric Mace description.

Once that's all sorted I think he's ready to rock!
 




This should be fun. :)

Undead Mass: AC 7; HD n/a; hp 111; #AT up to 12 (max 2 per PC); THAC0=15; Dmg 1d6 (bite, buffet, etc.) + 1d4 electrical damage (save vs. Spells for half damage); MV 30’ (10’); Save MU16; ML 12; AL N; XPs 3,000.

If the PCs can’t stop the machinery, they are attacked by what is essentially an animated mass of undead bodies and body parts, un-turnable by virtue of its bizarre animation, and also immune to charm, sleep, or hold spells, all illusions, and also gas attacks and poisons. The mass claws, buffets, and bites at PCs.

Originally appeared in PC 2 - Top Ballista (1989).


The "divide by 4.5" rule gives it 24 HD. We can beef this up as much as we'd like, though, to make it a true behemothic monstrosity.
 

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