some preliminary stats for the flitte:
Flitte
Small Magical Beast
Hit Dice: 3d10+X (X hp)
Initiative: +X
Speed: 10 ft (2 squares), fly 60 ft (X)
Armor Class: 17 (-1 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +3/+X
Attack: Bite +X melee (1d4+X) or sting +X melee (1d3+2/19-20) or sting +X melee touch (cancellation)
Full Attack: Bite +X melee (1d4+X) or sting +X melee (1d3+2/19-20) or sting +X melee touch (cancellation)
Space/Reach: 5 ft/5 ft
Special Attacks: Spell-like abilities
Special Qualities: Blink, darkvision 60 ft, dimension door, fast healing X, low-light vision, scent, spell resistance X
Saves: Fort +X, Ref +X, Will +X
Abilities: Str X, Dex X, Con X, Int 14, Wis X, Cha X
Skills: 28
Feats: 2
Environment: X
Organization: Solitary or family (2 plus 1d3 pups)
Challenge Rating: X
Treasure: U
Alignment: Usually neutral
Advancement: 4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment: +X (cohort)
Flittes speak Common and the language of blink dogs. Exceptionally intelligent flittes may also speak Dwarven, Elven, Goblin, Draconic or Giant.
COMBAT
The stinger is a +2 magic weapon, though its power fades if removed from the flitte.
Spell-Like Abilities: At will - detect magic, suggestion (DC X); 2/day - invisibility (self only). Caster level Xth. The save DC is Charisma-based.
Blink (Su): A flitte can use blink as the spell (caster level Xth), and can evoke or end the effect as a free action.
Dimension Door (Su): A flitte can teleport, as dimension door (caster level Xth), once per round as a free action. The ability affects only the flitte, which never appears within a solid object and can act immediately after teleporting.
Originally found in Dragon Magazine #40 ("Dragon's Bestiary," August 1980, Pat Rankin).