Converting First Edition monsters from DRAGON magazine

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heh, neat. ;)

well, 1-foot high, but it would be longer. you know, like a small dog. :) probably somewhere between 2-3 feet long.
 

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Borrowing the obvious abilities from the blink dog...

Blink (Su): A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.

Dimension Door (Su): A blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.

Flittes speak common and can converse with blink dogs. They may also speak elvish, dwarvish, and goblin (75% chance for each) plus red dragon and cloud giant languages (25% chance for each).

Flittes speak Common and the language of blink dogs. Exceptionally intelligent flittes also speak Dwarven, Elven, Goblin, Draconic or Giant.
 

More flitte-y goodness:
Suggestion (Sp) A Flitte may use Suggestion as the spell (CL 6th) to suggest that creatures immediately remove all their magic items. Due to the unusualness of this request, the target gains a +2 circumstance bonus on their Will Save unless they are looking into the eyes of the Flitte.

Detect magic (Sp) A Flitte can cast Identify at will as the spell, but with a 30ft. range.

Sting of Cancellation (Su) If a Flitte detects a magic item with a value of more than Xgp, it will make a special sting attack against it. If this attack hits, it has the effects of a Rod of Cancellation and, if successful, destroys the Flitte (the party gain no XP for Flittes killed in this way).

And a preliminary profile for it:
Size/Type: Small Magical Beast
Hit Dice:Xd10+X
Init: +3
Speed: 25 ft. fly 40 ft.
AC: 15 (+1 size +3 Dex +1 natural), Touch 14, Flat-footed 11
Base Attack/Grapple: X/X
Attack: Bite +X melee (1d4) or sting +(X+2) melee (1d3+2)
Full Attack: Bite +X melee (1d4) and sting +(X-3) melee (1d3+2)
Space/Reach: 5ft/5ft
Special Attacks: Sting of Cancellation, spell-like abilities
Special Qualities: Darkvision, spell-like abilities
Saves: Fort+X. Ref +X, Will +X
Abilities, X
Skills: X
Feats: X
Environment: Any
Organisation:Solitary or family (2 adults + d4 cubs)
CR: X
Alignment: Lawful Neutral
Advancement: X
LA: X
 

good catch on the organization line - i didn't read closely enough to catch that.

actually, for some of those spell-like abilities, i was going to go with this line: "Flittes have some of the abilities of blink dogs and imps." the SLAs that imps have in 3.5 are as follows: At will - detect good, detect magic, invisibility (self only); 1/day - suggestion.

so i would bump the invisibility down to 2/day, and probably switch suggestion to at will. the entry doesn't say anything about detecting alignments, so i will cut that out and leave the rest of the SLA entry as-is.
 

The stinger can also be used as a regular attack, and in such cases is treated as a +2 dagger.

Modifying from this...

The horn is a +3 magic weapon, though its power fades if removed from the unicorn.

The stinger is a +2 magic weapon, though its power fades if removed from the flitte.
 

some preliminary stats for the flitte:

Flitte
Small Magical Beast
Hit Dice: 3d10+X (X hp)
Initiative: +X
Speed: 10 ft (2 squares), fly 60 ft (X)
Armor Class: 17 (-1 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +3/+X
Attack: Bite +X melee (1d4+X) or sting +X melee (1d3+2/19-20) or sting +X melee touch (cancellation)
Full Attack: Bite +X melee (1d4+X) or sting +X melee (1d3+2/19-20) or sting +X melee touch (cancellation)
Space/Reach: 5 ft/5 ft
Special Attacks: Spell-like abilities
Special Qualities: Blink, darkvision 60 ft, dimension door, fast healing X, low-light vision, scent, spell resistance X
Saves: Fort +X, Ref +X, Will +X
Abilities: Str X, Dex X, Con X, Int 14, Wis X, Cha X
Skills: 28
Feats: 2

Environment: X
Organization: Solitary or family (2 plus 1d3 pups)
Challenge Rating: X
Treasure: U
Alignment: Usually neutral
Advancement: 4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment: +X (cohort)

Flittes speak Common and the language of blink dogs. Exceptionally intelligent flittes may also speak Dwarven, Elven, Goblin, Draconic or Giant.

COMBAT

The stinger is a +2 magic weapon, though its power fades if removed from the flitte.

Spell-Like Abilities: At will - detect magic, suggestion (DC X); 2/day - invisibility (self only). Caster level Xth. The save DC is Charisma-based.

Blink (Su): A flitte can use blink as the spell (caster level Xth), and can evoke or end the effect as a free action.

Dimension Door (Su): A flitte can teleport, as dimension door (caster level Xth), once per round as a free action. The ability affects only the flitte, which never appears within a solid object and can act immediately after teleporting.

Originally found in Dragon Magazine #40 ("Dragon's Bestiary," August 1980, Pat Rankin).
 

Since these critters are essentially "blink dog lite", why not borrow its skills and feats?

Skills: Hide +3, Listen +6, Sense Motive +4, Spot +6, Survival +5
Feats: Iron Will, Run, Track (B)

Environment: Temperate plains? (Like blink dog)
 

mechanically they are blink dog lite (with some other stuff added back in), but flavor-wise, they are very different! :)

"In the presence of relatively less powerful magic items, the Flitte will use stealth, its suggestion power, and its normal attack (bite for 1-4 pts. damage)." - so stealth is a big factor, but i don't think it needs any racial bonuses. possibly Sleight of Hand as well, when it wants to secret an item away.

it does have 28 skill points, so it blows the blink dog away if i'm not mistaken.
 

You're not mistaken...I did a double-take when I saw the ranks. It should only have 24 ranks, though, not 28 (2 + 4 Int x 6)

Str 6, Con 8? (Derived from reverse size increasing a Medium blink dog to Small).

Wis 15, Cha 13? (blink dog is Wis 13, Cha 11)
 

we may want to make the Cha higher for the suggestion power. reverse engineering the Dex would give us 19 - is that too high?
 

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