Converting First Edition monsters from DRAGON magazine

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On second glance, one of those feats will need to be replaced with Weapon Finesse. ;)

Perhaps suggestion should be moved from "at will" to "x/day", as it is a bit powerful to try it every round. (Either that, or make it a Su ability and mention that a creature that successfully saves is immune to that flitte's suggestion ability for 24 hours).

Fast healing 1?

Good maneuverability (like the tressym)?

MR 40% works out to be CR + 9.

Since the ability of the rod of cancellation isn't very wordy, I'd prefer to just spell it out in the sting of cancellation ability.

Sting of Cancellation (Su): A flitte may make a melee touch attack with its stinger against a magic item. The item must make a DC X Will save or be drained of all magical ability. If a creature is holding it at the time, then the item can use the holder’s Will save bonus in place of its own if the holder’s is better. Upon draining an item, the flitte instantly transports to the Ethereal Plane and dies. Drained items can only be restored by a wish or miracle. The save DC is Charisma(?)-based.
 
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the more i've been thinking about it today, suggestion probably will need a separate writeup anyway. i'm fine with making it not at will, but i think the number should be no less than 3/day - we can debate that a bit. i'd rather do that than give out an immunity!

regarding the cancellation, do you remember if that used to work against artifacts or not - like 1% of the time or something? if so, and if it no longer does that, then the ability will have to be altered. also, if that's going to be a Cha-based save, then i think the Cha will have to be higher than 15.
 

BOZ said:
the more i've been thinking about it today, suggestion probably will need a separate writeup anyway. i'm fine with making it not at will, but i think the number should be no less than 3/day - we can debate that a bit. i'd rather do that than give out an immunity!

So you think it should be able to target the same creature with successive suggestions? I was thinking it was once per individual, with no limit on the number of individuals targeted in a day. But I may have misinterpreted it.

BOZ said:
regarding the cancellation, do you remember if that used to work against artifacts or not - like 1% of the time or something? if so, and if it no longer does that, then the ability will have to be altered. also, if that's going to be a Cha-based save, then i think the Cha will have to be higher than 15.

It works like Mord's disjunction...

"Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)"

"Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device."

Cha doesn't necessarily have to be higher...there's always Ability Focus and racial bonuses.
 

Shade said:
So you think it should be able to target the same creature with successive suggestions? I was thinking it was once per individual, with no limit on the number of individuals targeted in a day. But I may have misinterpreted it.
How about adding that if a creature successfully makes his save against the suggestion, he is immune to further suggestions for 24 hours?

Regards
Mortis
 


Shade said:
That's what I was suggesting, but BOZ was thinking otherwise. ;)
I really should read all the preceding posts not just the last couple :o

I still stand by it though, perhaps replace 'is immune' with 'cannot by affected by'. - which is probably a more standard phrasing anyway. ;)

Regards
Mortis
 

"When encountering a single individual, they can use a suggestion that the character or creature unburden himself of all magic items in his possession. If the victim is meeting the Flitte's gaze, he makes his saving throw at -2. If a magic item has its own intelligence it is allowed its own saving throw (at no penalty), and if the item saves, the character will be also saved from the effects of the suggestion."

my interpretation was that the flitte uses this power only when encounering a lone individual, probably because it becomes vulnerable if there are other party members going, "hey, that little flying dog has bewitched Yorik!"
there is absolutely no indication of how many times this power can be used in one day, how many times it can be used on one individual, and whether or not you can be affected more than once in the same day. that all seems to be up to interpretation.

on a side note, we can add a gaze attack which imposes a -2 penalty on Will saves?
 

Shade said:
It works like Mord's disjunction...

"Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)"

"Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device."

the 3.5 rod of cancellation doesn't seem to have any text regarding artifacts though.
 


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