Heh...I didn't figure the templated girallon posted...ENWorld slowed down to a crawl when I left work, so I just killed my browser while it was still posting.
Anyway, it definitely still needs work. Here's take two:
Vagabond Vessel Girallon
Large Magical Beast (Psionic)
Hit Dice: 7d10+14 (52 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 15
Base Attack/Grapple: +7/+17
Attack: Claw +12 melee (1d4+6)
Full Attack: 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Psionics, rend 2d4+9
Special Qualities: Darkvision 60 ft., detect vagabond, immunity to mind-affecting effects, low-light vision, scent, senses, wild empathy
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 22, Dex 17, Con 14, Int 20, Wis 23, Cha 25
Skills: Bluff +22, Concentration +15, Diplomacy +26, Disguise +7 (+9 acting), Gather Information +22, Handle Animal +22, Intimidate +24, Knowledge (psionics) +20, Listen +21, Psicraft +20, Search +20, Sense Motive +21, Spot +21, Survival +6 (+8 following tracks), Use Magic Device +22
Feats: Negotiator, Power Penetration, Psionic Affinity, Psionic Endowment, Psionic Meditation
Environment: Warm forests
Organization: Solitary or company (5–8)
Challenge Rating: 6 + ?
Treasure: None
Alignment: (as vagabond)
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment: --
Girallons are savage, magical cousins of the gorilla. They are aggressive, bloodthirsty, highly territorial, and incredibly strong.
When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.
Combat
A vagabond vessel girallon behaves quite differently from others of its kind. It prefers to avoid combat, and when engaged relies on its psionic powers before resorting to melee assaults.
Psionic Powers: A vagabond vessel girallon manifests powers as a psion (telepath) of 12th level. The save DCs are Intelligence-based.
Typical Psion Powers Known (power points 156): 1st - call to mind, detect psionics, empathy, empty mind, mind thrust (DC 16), mindlink, missive, skate; 2nd - ego whip (DC 17), id insinuation (DC 17), mass missive, read thoughts (DC 17), thought shield; 3rd - psionic blast (DC 18); 4th - correspond, psionic dimension door, psionic divination, schism; 5th - catapsi (DC 20), mind probe (DC 20), psionic plane shift, psychic crush (DC 20), tower of iron will; 6th - aura alteration.
Rend (Ex): A vagabond vessel girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+12 points of damage.
Detect Vagabond (Ex): A vagabond vessel girallon can detect the presence of another vagabond at a range of up to a mile, regardless of whether the other vagabond has taken a corporeal form or not.
Senses (Ex): The vagabond sees and hears everything that the girallon is able to.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the vagabond vessel girallon has a +6 racial bonus on the check.
Skills: A vagabond vessel girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.