Shade
Monster Junkie
A few more attempts at the "Master of Magic" ability:
Master of Magic: Monkey casts spells as a 20th-level sorcerer. He treats all arcane and divine spells from any spell list as known spells, with the following exceptions: limited wish, miracle, wish, spells that allow planar travel, and conjuration spells with the calling or summoning descriptors. Monkey never needs any verbal, somatic, or material components for these spells, nor does he pay XP costs or require an arcane or divine focus.
...or...
Master of Magic (Sp): At will, Monkey may use any arcane or divine spell from any spell list as a spell-like ability, with the following exceptions: limited wish, miracle, wish, spells that allow planar travel, and conjuration spells with the calling or summoning descriptors. The saving throw DC for such abilities is 17 + spell level (10 + spell level + Monkey's Charisma bonus).
----------------------------------------------
Note that even deities are limited as follows:
A deity can use any domain spell it can grant as a spell-like ability at will. The deity’s effective caster level for such abilities is 10 + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank.
Master of Magic: Monkey casts spells as a 20th-level sorcerer. He treats all arcane and divine spells from any spell list as known spells, with the following exceptions: limited wish, miracle, wish, spells that allow planar travel, and conjuration spells with the calling or summoning descriptors. Monkey never needs any verbal, somatic, or material components for these spells, nor does he pay XP costs or require an arcane or divine focus.
...or...
Master of Magic (Sp): At will, Monkey may use any arcane or divine spell from any spell list as a spell-like ability, with the following exceptions: limited wish, miracle, wish, spells that allow planar travel, and conjuration spells with the calling or summoning descriptors. The saving throw DC for such abilities is 17 + spell level (10 + spell level + Monkey's Charisma bonus).
----------------------------------------------
Note that even deities are limited as follows:
A deity can use any domain spell it can grant as a spell-like ability at will. The deity’s effective caster level for such abilities is 10 + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank.