In the interest of finishing off the Dark Sun unconverted...
Soul Shards
CLIMATE/TERRAIN: Only in the presence of the broken Chandelier of Ancestry
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Any sentient
INTELLIGENCE: That of the victim
TREASURE: Nil
ALIGNMENT: Chaotic Evil
NO. APPEARING: 6
ARMOR CLASS: That of the victim
MOVEMENT: 12
HIT DICE: Victim’s maximum hit points, doubles with every death
THACØ: Same as victim
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1–8
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Cannot be killed permanently while victim is conscious
MAGIC RESISTANCE: Nil
SIZE: M
MORALE: Fanatic (17)
XP VALUE: 30,000
Combat: When the broken Chandelier activates, it takes a living victim (chosen randomly) and splits his or her consciousness into 6 shards. The victim is paralyzed while the shards attack the party. Every shard that dies adds the victim’s hit points to each of its remaining friends. When all the shards are destroyed, the victim loses a permanent attribute point and the shards reform at full strength. This continues until either the Chandelier is repaired or the victim dies. The shards are immune to sleep and charm spells.
Originally appeared in Dark Sun: Wake of the Ravager Rule Book (1994).