Converting Monsters from D&D Official Video Games

freyar said:
Well, there's always Cleave if we go the Power Attack route. I think Two-Weapon Fighting should be a bonus feat, and that would open up some other options, too.

I like TWF as a bonus feat. I'm not a big fan of Cleave for these fellas. Maybe Improved Sunder?
 

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We also out to consider replacing Great Fortitude with Alertness. It's more likely that these fellas will need to spot intruders than make a Fort save against the small number of effects that affect constructs. ;)
 

Shade said:
We also out to consider replacing Great Fortitude with Alertness. It's more likely that these fellas will need to spot intruders than make a Fort save against the small number of effects that affect constructs. ;)
True. Let's keep all the skill ranks in Spot, and give them Alertness.
 

CR?

The secret of createing copper automatons is known only to a few, and they are reluctant to share their knowledge. It requires a mage of at least 9th-level and a minimum of 10,000 gp to create a copper automaton. The whole process takes at least two months and involves the use of magma, copper ore, iron gears, and lead counterweights, and at least a single diamond as the source of the copper automaton's magical heat channels. In addition to its purely physical framework, magical ingredients are required to weave the needed enchantments around the physical chassis. These additional requirements include oil of slipperiness (for the gears) and the blood of a salamander or fire snake--even when they are available, the price of these ingredients varies from dear to exorbitant, and this expense may double the cost of an automaton for a mage unable to produce or obtain the ingredients himself.

The 6 HD equine golem costs 20,000 gp.
The 8 HD junk golem costs 9,000 gp.
The 9 HD flesh golem costs 20,000 gp.

So the original 10,000 gp might still work. Or we can make it 10,000 gp plus the cost of special ingredients (oil/salve of slipperiness costs 1,000 gp, but we might as well just make grease a prereq spell instead).

Craft DCs should be 13-15.
 

CR 3? 4?

10,000 gp base, plus special ingredients -- diamond worth at least 1000 gp, plus blood of a salamander or fire snake. Not sure what the blood should cost -- set a price or leave it up to the DM?

I agree with making grease a prereq spell. Heat Metal, as well.
 

dhaga said:
-- set a price or leave it up to the DM?
Leave it up to the Dm - its much more fun to make the players quest for an item rather than buying it off the shelf.

I agree with making grease a prereq spell. Heat Metal, as well.
I have no problems with either suggestion.

Regards
Mortis
 
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