shrunken copper automaton
Thought I'd take a first crack at the mini copper automaton by shrinking the regular one to small and reducing HD. I've also removed heat and clockwork balance and given a Dex penalty as Mortis noted.
Small Construct
Hit Dice: 3d10+10 (26 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 18 (+7 natural, +1 small), touch 11, flat-footed 18
Base Attack/Grapple: +2/-2
Attack: Slam +2 melee (1d4)
Full Attack: 2 slams +2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 11, Dex 8, Con -, Int 5, Wis 11, Cha 1
Skills: Listen +2, Spot +5
Feats: Alertness
Environment: Any land and underground
Organization: Solitary, pair, or gang (3-18)
Challenge Rating: x
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Small)
Level Adjustment: -
Immunity to Magic (Ex): A copper automaton is immune to any spell or spell-like ability that allows spell resistance.
I think I did that right.
