For this ability, do we want to simplify it to simply being like the fire elemental's burn ability?A Vitriolus explodes when hit or when it hits an opponent. The explosion has a 5-foot radius, and produces both fire and acid damage. Each victim in the area must make two Saving Throws vs. Breath Weapon. The fire damage is 1d8 points plus the original hit points of the Vitriolus. The acid damage is 2d4 points. A successful saving throw reduces damage to one-half in each case. Failure of either saving throw requires further saving throws for items carried. The explosion can also cause structural damage: I point to wood, 1/2 point to metal, but no damage to earth or stone. The Vitriolus is immune to fire and acid-based attacks. It loses 1 hit point per 6 hours spent away from its home plane, disintegrating when reaching 0 hit points.
i would assume that it only explodes from weapons, claws, slams, and the like, and not energy attacks. fire and acid, of course, it is immune to. other attacks, i'd say will hurt it but not cause it to explode.A vitriolus explodes when hit or when it hits an opponent.
If the entire potion is poured out or the vial broken on earth or stone, 10d10 vitrioli appear from the spot at the rate of 5 per round. If only part of the liquid is used, the number of creatures appearing is proportionately fewer.
The foolish imbiber must succeed on a DC X Fortitude save or die. A successful save reduces the imbiber's current hit point total to 14.
Nah, the prereq of quest shoud take care of it.BOZ said:should we keep the caveat in there that only clerics can make it?
I'd leave those out, just to be consistent with other magic item creation.BOZ said:How about the notes of combining acid, swamp water, and cemetery soil to make it? And the possible Con drain for the creator?
Agreed. I thought about borrowing from the sovereign glue like thus...BOZ said:there’s got to be a better way to more specifically state what happens when using less than 100% of the vial, or else we might as well nix that second line.
I found that odd as well. Those past versions had so many wacky rules. Maybe have it do Con damage?BOZ said:it boggles my mind as to how and why they chose 14 in the first place. What if he only had 16 hit points in the first place – that’s hardly a punishment! We need to come up with a better way to hurt the dumbass who would drink this stuff.![]()
Stop it...you'll make me blush.BOZ said:other than those comments, I dig what you did shade-man!I will reorganize and rewrite some of the text though, since we’re not really supposed to use it verbatim.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.