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Converting monsters from First Edition modules

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dhaga

First Post
How's this for Crush?

Crush (Ex): a bozorg can roll over a prone or helpless creature, dealing crushing damage with its considerable weight. The damage dealt varies according to the bozorg’s size:
Small (4 ft): 1d4 damage (+Str mod)
Medium (8 ft): 1d8 damage (+Str mod)
Large (12 ft): 2d6 damage (+Str mod)

A bozorg can use its Crush attack on targets smaller than itself, and up to 2 size categories larger than itself. The bozorg can use its other attacks in the same round that it uses Crush.

Alternatively, we could add a bozorg’s crush damage to it’s size-specific “stat block”.
Example:
Small (4 ft) bozorg:
Vapor Jet: 10 ft cone - damage 2d4 fire
Crush: 1d4 damage (+Str mod)
 


Shade

Monster Junkie
Physical ability scores of animated objects:

Small Animated Object: Str 10, Dex 12, Con -
Medium Animated Object: Str 10, Dex 12, Con -
Large Animated Object: Str 16, Dex 10, Con -

Perhaps we could use these for inspiration? Maybe change the Med to Str 12 to differentiate a bit more?
 



Aspect of BOZ

First Post
should we make any changes to this?

Stun Dart (Ex): When one of these hollow darts hits a target, it releases a small puff of poison gas. The victim must succeed on a DC 12 Fortitude save or be stunned for one round. After one round, the target must succeed on a DC 12 Fortitude save or be stunned for an additional 1d4 rounds.

in Races of Faerun, they are given a 20 ft range increment.

the damage is 1d4, i assumed for Medium, so therefore the Small gets 1d2 and the Large gets 1d6.

should we state a maximum number of uses for the darts before they have to be reloaded by someone?
 

Shade

Monster Junkie
Consolidating a bit...

Stun Dart (Ex): A bozorg may fire a number of darts each round as a full attack (?) action, based on its size. These darts have a range increment of 20 feet, and release a small puff of poison gas (DC 12 Fort, initial damage stunned for 1 round, secondary damage stunned for 1d4 rounds). A bozorg carries X darts before it must be reloaded. (A bozorg can fire other varieties of darts appropriate for its size?).
 

Aspect of BOZ

First Post
Actually, my bad. since the dart is a weapon featured in the PHB (no, really!) we don't need to include all of that info. I'll let the attack line speak to how many can be fired as a full-attack. I want to put how the gas affects targets back the way it was in RoF.

Stun Dart (Ex): A bozorg may fire a number of hollow darts that release a small puff of poison gas upon hitting a target. The victim must succeed on a DC X Fortitude save or be stunned for one round. After one round, the target must succeed on a DC X Fortitude save or be stunned for an additional 1d4 rounds. A bozorg carries X darts before it must be reloaded. A bozorg can fire other varieties of darts appropriate for its size.

Do we keep the DC at 12? Maybe so, because these are manufactured weapons? Of course, the 12-HD variety will be fighting foes who will almost never fail their saves...

I don't see why firing other types of darts would be a problem, so we can leave that last line in there.

As for how many darts it can carry, that should be a function of size. Maybe enough for them to fire at, say, 5 or 10 rounds using a full attack?
 

Shade

Monster Junkie
10 rounds sounds good for the ammo.

We could make the DCs higher for the larger ones due to a bigger "payload" being delivered. :)
 


Shade

Monster Junkie
BOZ said:
how would that be accomplished? :)
Just saying so should suffice. If you wanna get fancy, you could include a statement that "larger darts deliver a larger dose of the gas, thereby increasing its save DC" or something. :)
 



Aspect of BOZ

First Post
UK4 said:
If the bozorg rolls over a prone victim, it will cause 1-4 hit points of crushing damage each round until it moves on, or is flipped over.
UK4 said:
If the bozorg is turned over, it cannot move and its underside (AC 9) is exposed. It during combat, a character scores a hit, having previously stated an intention to try to turn the monster over, the chance of doing so is shown below (note that no damage is done to the bozorg during the attempt):
4' bozorg - bend bars percentage
8' bozorg - bend bars -10%
12' bozorg - bend bars -20%
should we give it a flipping-over vulnerability?
 



Shade

Monster Junkie
Aspect of BOZ said:
should we give it a flipping-over vulnerability?
I'd rather not...turtles (which probably inspired the vulnerability) and other similar creatures don't have a game mechanic for this type of vulnerabilty.

If anything, I'd give them a penalty on opposed rolls to avoid being tripped.
 

Mortis

First Post
Shade what would the result of them being tripped be? There's no way, IMHO, that they could self-right. (I'm now thinking of the TV series Robot Wars :) were after the first series most 'bots had a self-righting mechanism)

Aspect of BOZ said:
initiated from a grapple perhaps?
I would say so. ;)

Regards
Mortis
 
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