Converting monsters from First Edition modules

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Shade said:
Agreed. I thought about borrowing from the sovereign glue like thus...

A vial of vitrioliquid, when found, holds anywhere from 1 to 10 ounces of the stuff (1d10). A newly created vial always contains 10 ounces. Each ounce used summons 1d10 vitrioli, while using the whole vial at ounce summons 10d10 vitrioli.

that'll do it! :)

I found that odd as well. Those past versions had so many wacky rules. Maybe have it do Con damage?

you mean like a poizin? :)
 

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here we go, how about this?

Vitrioliquid: Vitrioliquid is a magical substance that was created to summon vitrioli from their home plane. There is no other known way to summon these creatures. This liquid is highly acidic, and will eat through any substance other than glass, stone, or earth. The vitrioliquid must be kept in a glass vial to keep it contained.

If the vial is shattered or poured out over earth or stone, vitrioli will appear on that spot at a rate of 5 per round. A vial of vitrioliquid, when found, holds anywhere from 1 to 10 ounces of the stuff (1d10). A newly created vial always contains 10 ounces. Each ounce used summons 1d10 vitrioli, while using the whole vial at once summons a swarm of 10d10 vitrioli. If the liquid is instead poured into a swamp or other body of water rich with plant life, it will instead summon a horde of 100d10 vitrioli. If the substance falls on or is poured into anything other than glass, it will eat its way through and continue downward until it reaches stone or earth, at will point it will begin to summon vitrioli.

The vitrioli will be enraged upon summoning, but can be controlled by creator who mixed the vitrioliquid if he is physically present at the summoning. This control requires concentration, and only lasts for a maximum of X rounds.

A sip of vitrioliquid deals 1d6 points of acid damage to the foolish imbiber; drinking more than a sip is extremely dangerous. Vitriolus is highly poisonous, and aside from the acid damage, the creature must succeed on a DC X Fortitude save or suffer X Con damage as initial and secondary damage. Even if the save is successful, the creature will still suffer X Con damage. This effect supercedes and negates the usual effects of the liquid; no creatures are summoned, and the liquid does not eat its way out of the victim. Strong conjuration; CL Xth; Craft Wondrous Item, Craft (alchemy) X ranks, Knowledge (the planes) X ranks, animate object, command, flame strike, light, and quest; Price X gp.
 

I like what you've done with it. I think we need to do something about these parts, though:

BOZ said:
This liquid is highly acidic, and will eat through any substance other than glass, stone, or earth. The vitrioliquid must be kept in a glass vial to keep it contained.
BOZ said:
If the substance falls on or is poured into anything other than glass, it will eat its way through and continue downward until it reaches stone or earth, at will point it will begin to summon vitrioli.
Perhaps we could have it do an amount of acid damage to objects. Acid deals normal damage to objects and bypasses hardness. Maybe we can find some inspiration from the black pudding's acid:

Acid (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.
The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
 


Cool. How about adding the following to the vitrioliquid description:

Vitrioliquid dissolves most material quickly, but does not affect glass, earth, or stone. Vitrioliquid deals X points of damage per round to objects other than glass, earth, or stone. When vitrioliquid comes into contact with earth or stone, the vitrioli are summoned.
 


CR 1/4 or 1/2? They're only deadly to melee-types. Archers and spellcasters can dispatch them with ease, out of the blast radius.

For weight, a Small ooze paraelemental is 4 feet tall and weights 34 lbs. So maybe 25 lbs. since these guys are a foot shorter?

I'd rename the Disintegrate ability to "Dissolve". We wouldn't want a hasty DM to think that they get disentegrate as a spell-like ability, would we? ;)
 

Most basic humanoid races are CR 1/2. I don’t think these things present as much of a challenge – for one thing, they die very easily. They are very deadly in numbers though, and will usually appear in great numbers. You’re right that by avoiding melee they are easily dealt with. A team of archers will dispatch them very quickly. I’d say either CR 1/4 or CR 1/3.

For weight, I think these guys would be more like a small earth elemental, which is 80 lbs. They need at least the “minimum” weight of a Small creature, which is 60 lbs.

Good call on disintegrate. We don’t want Sean Reynolds to start a rant about us. ;)
 

BOZ said:
Most basic humanoid races are CR 1/2. I don’t think these things present as much of a challenge – for one thing, they die very easily. They are very deadly in numbers though, and will usually appear in great numbers. You’re right that by avoiding melee they are easily dealt with. A team of archers will dispatch them very quickly. I’d say either CR 1/4 or CR 1/3.
Well, a weasel and a kobold are both CR 1/4. I think one of these fellas is more challenging than either of those guys, so 1/3 may be better. That puts them in line with the mighty "dog" and Tiny viper.

BOZ said:
For weight, I think these guys would be more like a small earth elemental, which is 80 lbs. They need at least the “minimum” weight of a Small creature, which is 60 lbs.
That works for me.

BOZ said:
Good call on disintegrate. We don’t want Sean Reynolds to start a rant about us. ;)
:D
 

Yeah, I was leaning towards 1/3 – that’s why I suggested it. ;) the thing is, if you are unprepared, they will slaughter a low-level, or even mid-level party. If you know how to defend yourself and approach them properly, they are even easier to defeat than kobolds. We don’t want a fighter with rings of fire and acid resistance and Great Cleave to rack up a ton of XP for going toe-to-toe with these things (for him, that would be shooting fish in a barrel).

For advancement, perhaps "---" is the best answer?
 

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