OK, this was a pretty quick easy conversion. the only real time we might spend is working on this:
Vitrioliquid: A cleric may create a vial of this rare fluid by combining three types of acid, swamp water, and graveyard soil in the proper proportions. The following spells must be cast on the mixture, in this order: light, flame strike, animate object, command, implore, and quest. Some knowledge of the Para-elemental Plane of Ooze is also required. There is a 30% chance that the finished liquid suddenly and permanently drains 1 point of Constitution from the caster, probably because of some force emanating from the monsters' home plane. Such damage cannot be avoided except by chance, though it can be repaired in the usual ways.
Vitrioliquid is always kept in a glass vial, for glass is the only known substance through which the liquid cannot eat. If the entire potion is poured out or the vial broken on earth or stone,
10-100 vitrioli appear from the spot at the rate of one each two segments (5 per round). If only part of the liquid is used, the number of creatures appearing is proportionately fewer. If the liquid is poured into a swamp or other mixture of water and abundant plant life, the number of creatures summoned is greater by tenfold (100- 1,000), as the rich muck beneath the water somehow enhances the effect. If the liquid is poured out onto any other substance except glass, it eats its way through and continues downward until it reaches stone or earth.
A sip of vitrioliquid causes 1-6 points of damage; drinking more than a sip is extremely dangerous. The foolish imbiber must roll ld20; a result of 1-19 indicates death (immediate reduction to -20 hit points), and a result of 20 means that the victim survives the experience but with only 14 hit points remaining. This effect supercedes and negates the usual effects of the liquid; no creatures are summoned, and the liquid does not eat its way out of the victim.