Converting monsters from Second Edition Monstrous Compendiums

Added to Homebrews.

Should they have true flight, or should we borrow this again?

Gliding: A hadozee can use its wings to glide, negating any damage from a fall of any height and allowing travel 20 feet horizontally for every 5 feet of descent. A hadozee glides at a speed of 40 feet (poor maneuverability).
 

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I have the feeling you're right, but I'm not sure where. What about just doing this?

Gliding: A winged gnasher can use its wings to glide, negating any damage from a fall of any height and allowing travel 20 feet horizontally for every 5 feet of descent. A winged gnasher glides at a speed of 40 feet (poor maneuverability). If a winged gnasher falls at least 20 ft vertically and at least 10 ft horizontally, it may make a gliding charge, gaining all the benefits and drawbacks of a charge attack.
 

Should they have true flight, or should we borrow this again?

Yes, gliding does match the description better:

"They have batlike wings – thick membranes attached to their forelegs and running the length of their bodies – that enable them to leap into the air from these outcroppings and glide for distances of 50 feet for every 10 feet of height from which they leaped. However, their wings tend to tire easily, and they cannot maintain glides of over 200 feet. They can also leap into the air from the ground and glide for 20 feet, but they suffer a -2 attack penalty when attempting to bring down a target from such a jump."

I'd give them clumsy flight though, since the original had class E.
 


Clumsy makes sense. Updated.

The original winged gnasher was a very slow flyer, suggesting a gliding speed around 20 ft. That seems awful low for a flyer, so I don't mind a 40 ft. glide speed - maybe it's diving for double speed?

Anyhow, so it looks good so far.

All it needs is a shoulder height (3-4 feet?), weight (500-600 pounds?) and tactics.
 




Don't much like the "Additionally, winged gnashers glide silently after prey, then make a swift diving attack."

How's this:
Winged gnashers use tactics much like their land-based brethren, circling around their prey until it is surrounded, and then closing in with surprising speed. Winged gnashers fly quietly when gliding, and they often try to surprise opponents with diving attacks.
Further, winged gnashers are Large sized, so we should modify the sizes of the Pack Overrun attack. Something like:
Pack Overrun (Ex): A pack of four or more winged gnashers may use the overrun attack. The pack overrun prevents a Huge or smaller opponent from avoiding the overrun and does not provoke an attack of opportunity. In addition, if the pack successfully overruns its opponent the pack may immediately end its movement in the opponent's square and pin the opponent. Pinning in subsequent rounds still requires successful opposed grapple checks.

For the overrun attempt and subsequent grapple checks, treat the gnasher pack as a single Huge creature with strength equal to that of the strongest gnasher in the pack (so that the pack cannot overrun creatures larger than Gargantuan). The gnashers' overrun and grapple checks also receive a bonus equal to the number of gnashers in the pack within reach of their target (that is, up to +4 for targets of Medium size or smaller, up to +8 for Large or Huge targets, or up to +12 for Gargantuan targets). Furthermore, any adjacent gnashers can choose to deal damage with their bite attacks during the grapple.
Apart from that I think they're done.
 

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