Converting Oriental Adventures creatures


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Methinks so. Transferred to Homebrews.

Hold on a second while I check for errors...

We gave it Toughness as a bonus feat. I applied it to the HD but I forgot to add it to the Feats line.

The Box Form's special attack line has "swallow" instead of "ethereal swallow".

The number isn't a 1:1 ratio in Hungry Paper's "feeding on a 1:1 ration (e.g. if it feeds on 3 pages or Con points it recovers 2 hp". It should be 3 hit points.

Updated the Working Draft.

I think it's good to go now.
 


Kitsune Kasumi
Climate/Terrain: Any forest
Frequency: Very rare
Organization: Group
Activity Cycle: Nocturnal
Diet: Nil
Intelligence: Average to very (9-11)
Treasure: Nil
Alignment: Neutral (variable)
No. Appearing: 2-24
Armor Class: 6
Movement: 18
Hit Dice: 2
% In Lair: 80%
Treasure Type: Nil
THAC0: 19
No. of Attacks: 2
Damage/Attack: 3-6 (x2)
Special Attacks: +3 to reaction rolls
Special Defenses: See below
Magic Resistance: 20%
Size: S (3’ long)
Morale: Elite (13)
XP Value: 190

The kitsune kasumi, or “mist foxes,” are minor nature spirits associated with misty places. They are beautiful, pure-white foxes with slim and delicate bodies. They usually congregate at night around dead trees in remote groves and abandoned fields, hiding among the trunks and logs in gaseous form during the day. They are highly territorial and will attack any intruders at night. If their grove of trees is destroyed, they will likewise be destroyed, leaving only a faint wisp of mist.

Kitsune kasumi may assume gaseous form at will, making them nearly invisible in the mist except for their foxfires. During combat, there is a 20% chance each round that they will shift to this form instead of making any attacks for that round. Attackers will not know this change has occurred until after the fox spirits have attacked, since their gaseous forms are nearly identical in appearance to their normal ones.

Originally appeared in Dungeon Magazine #81 (2000).
 




Kitsune Kasumi
Climate/Terrain: Any forest
Frequency: Very rare
Organization: Group
Activity Cycle: Nocturnal
Diet: Nil
Intelligence: Average to very (9-11)
Treasure: Nil
Alignment: Neutral (variable)
No. Appearing: 2-24
Armor Class: 6
Movement: 18
Hit Dice: 2
% In Lair: 80%
Treasure Type: Nil
THAC0: 19
No. of Attacks: 2
Damage/Attack: 3-6 (x2)
Special Attacks: +3 to reaction rolls
Special Defenses: See below
Magic Resistance: 20%
Size: S (3’ long)
Morale: Elite (13)
XP Value: 190

Curious, it's got a Treasure and a Treasure Type listed, plus a % In Lair. Looks like it originally a 1st edition AD&D monster and the author got a bit confused while converting it to 2E.

The lack of a Combat, Habitat/Society and Ecology headings also makes me think it was originally a 1E creature.
 

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