Converting Oriental Adventures creatures


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Shall we base the stats on anything (an Incorporeal Dryad? a Shadow?) or build it from scratch?

Well, they aren't incorporeal, but gaseous. We've got precedent for that. Just gotta find 'em. ;)

EDIT: That didn't take long...

Gaseous (Ex): A moor hound's insubstantial form grants it several benefits. A moor hound doesn't actually fly, but floats just above the ground. As a result, it is not subject to ground terrain effects, such as ice or a grease spell, but it is subject to winds as if it were a flying creature. It cannot wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings--even mere cracks. It also can occupy squares occupied by enemies.
 

Well, they aren't incorporeal, but gaseous. We've got precedent for that. Just gotta find 'em. ;)

EDIT: That didn't take long...

Gaseous (Ex): A moor hound's insubstantial form grants it several benefits. A moor hound doesn't actually fly, but floats just above the ground. As a result, it is not subject to ground terrain effects, such as ice or a grease spell, but it is subject to winds as if it were a flying creature. It cannot wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings--even mere cracks. It also can occupy squares occupied by enemies.

Rereading the entry, I'd say they can switch between being solid creatures and puffs off gas, since it says "Kitsune kasumi may assume gaseous form at will". Their gaseous form seems to be nigh-indistinguishable from their solid form, which could be interesting.

An at-will version of the Moor Hound's Gaseous SQ would seem to be an apt approach.
 

Of course, it might be simpler just to have it treated as the gaseous form spell, since that would be the "standard solution".

While we're arguing over that, what are we doing for its attacks?

The original beastie has two 1d4+2 damage attacks, but doesn't say what they are. I'm thinking we should go for a "bite" for one plus a "claws" for the other.

As for the damage, I'm wondering whether we should make them both 1d4 with a +2 enhancement bonus? Giving them the 14-15 strength needed for a +2 damage bonus doesn't seem right for a wispy Small-sized fox.
 

While we're arguing over that, what are we doing for its attacks?

The original beastie has two 1d4+2 damage attacks, but doesn't say what they are. I'm thinking we should go for a "bite" for one plus a "claws" for the other.

As for the damage, I'm wondering whether we should make them both 1d4 with a +2 enhancement bonus? Giving them the 14-15 strength needed for a +2 damage bonus doesn't seem right for a wispy Small-sized fox.

I like it!
 

I like it!

What about the gaseous form question?

I'm thinking something like:

"Gaseous Form" (Ex): A kitsuni kasumi can assume gaseous form at will (as the spell, except it can take the run action while gaseous and uses its X ft. land speed). The kitsuni can take gaseous form as an Y action or return to solid form as a Z action. Its gaseous form is almost indistinguishable to its solid form. It requires a ? check to determine whether a kitsuni kasumi is solid or gaseous.
 

What about the gaseous form question?

I'm thinking something like:

"Gaseous Form" (Ex): A kitsuni kasumi can assume gaseous form at will (as the spell, except it can take the run action while gaseous and uses its X ft. land speed). The kitsuni can take gaseous form as an Y action or return to solid form as a Z action. Its gaseous form is almost indistinguishable to its solid form. It requires a ? check to determine whether a kitsuni kasumi is solid or gaseous.

My brain's a bit mushy right now, but I can't find anything dreadfully wrong with that at the moment. Although if it remains on land, I'd add the bits about floating above the ground from the early gaseous ability.
 

My brain's a bit mushy right now, but I can't find anything dreadfully wrong with that at the moment. Although if it remains on land, I'd add the bits about floating above the ground from the early gaseous ability.

Like this?

"Mist Form" (Ex): A kitsuni kasumi can turn its body into mist, at will, as an Y action. It can return to solid form as a Z action. A kitsuni kasumi's mist form is almost indistinguishable to its solid form, it requires a ? check to determine whether a kitsuni kasumi is solid or vapour.

A kitsuni kasumi in mist form gains the same benefits as a creature in gaseous form (as the spell), except it can make run actions and cannot fly, but floats just above the ground. As a result, it is not subject to ground terrain effects, such as ice or a grease spell, but it is subject to winds as if it were a flying creature.
 

Looks good. Let's get back to ability scores so we can get a Homebrew going.

It looks like average Str and Con, high Dex, Int is in the 9 to 11 range.

How about:

Str 10, Dex 18, Con 10, Int 11, Wis 13, Cha 15?
 

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