That works for me.
Galvan
Armor Class: 3
Hit Dice: 5
Move: 120’(40’)
Attacks: 1 or lightning bolt
Damage: by weapon or 3-18
No. Appearing: l-3 (0)
Save As: Fighter 5
Morale: 12
Treasure Type: C
Alignment: Neutral
These have a higher AC than the other magen.
We could add a heavy shield or another couple of points of natural armour, but I'm tempted to give them a +2 dodge bonus.
Maybe they have lightning reflexes to go with their lightning bolts.
Is the electricity supernatural or extraordinary? I'm tempted to make it Extraordinary (like they're living alchemical batteries) and the DC Str-based. Perhaps they generate the wattage with their muscles, like electric eels?
The rest of it's pretty straightforward:
EDIT: Oops! I left in the Skills, Feat and Organization of the Caldron, better change that...
Magen, Galven
Medium Construct
Hit Dice: 5d10+20 (47 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 17 (+4 Dex, +3 natural), touch 14, flat-footed 1
3
Base Attack/Grapple: +3/+9
Attack: Longsword +5 melee (1d8+2/19-20) or +2 mighty longbow +8 ranged (1d8+2/
×3)
Full Attack: Longsword +5 melee (1d8+2/19-20) or +2 mighty longbow +8 ranged (1d8+2/
×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Lightning
Special Qualities: Construct traits, damage reduction 10/bludgeoning, darkvision 60 ft., low-light vision, spell resistance 12
Saves: Fort +1, Ref +5, Will +1
Abilities: Str 14, Dex 18, Con —, Int 9, Wis 11, Cha 10
Skills: 8 [
Listen +4, Spot +4?]
Feats: 2 [
Point Blank Shot, Weapon Focus (longbow)]
Environment: Any
Organization: Solitary,
fulmination (2-8), or concoction (2-12 magen of different types)
Challenge Rating:
3 or 4?
Treasure: No coins; double goods (gems only); double items
Alignment: Always neutral
Advancement: 5-6 HD (Medium)
Level Adjustment: —
Lightning (Su): Three times per day a galvan can discharge a 60 ft. line of electricity doing 1d6 electricity damage per hit dice it possesses (
5d6 for a standard galven), with a DC 14 Reflex save for half damage. The save DC is Charisma-based.