About time to get back to work on hallucigenia too, since I did have this one queued up and ready to go…
Hallucigenia, cave
FREQUENCY: Common
NO. APPEARING: 1-12
ARMOR CLASS: 6
MOVEMENT: 2
HIT DICE: 4
THAC0: 17
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d12 +2
SPECIAL ATTACKS: Blood drain
SPECIAL DEFENSES: Nil
SIZE: S (3’ long)
MORALE: Average (9)
XP VALUE: 420
This subspecies of Hallucigenia has evolved to live in caverns on dry land, using its tentacles to climb slowly among the stalactites. It is a pure carnivore, subsisting solely on the blood of its prey.
The creature wraps its tail-tentacles around a stalactite hanging over a likely passage or intersection. When prey appears, the cave Hallucigenia drops down, swinging at the victim while its “tail” stretches to several times its length. AD&D game PCs have a +2 penalty on surprise rolls against this attack. The fourteen spines (or “legs”) slam into the prey, doing up to 14 points of damage. After the initial strike, the Hallucigenia’s powerful tail draws up both predator and prey among the stalactites, where the victim can be drained at leisure. Each combat sequence that the victim is on the spines after the initial strike, he will take 14 points of damage due to blood drain until he is freed (he cannot free himself) or dies.
Hallucigenia subsists only on the victim’s blood, and when it is drained, it drops the body to the cavern floor and leaves it for more conventional predators and scavengers to devour. Thus, the remains of previous victims might provide a warning for alert characters strolling through the area (Wisdom or Intuition checks as appropriate), though not enough to tell them from which direction the imminent attack will come.
some preliminary stats for the cave hallucigenia:
Hallucigenia, Cave
Small Vermin
Hit Dice: 4d8+X (X hp)
Initiative: +X
Speed: 5 ft (1 squares)
Armor Class: 14 (+1 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +3/+X
Attack: X
Full Attack: 14 spines +X melee (1) ?? (cluster of 14 spines, could instead be one attack roll)
Space/Reach: 5 ft/5 ft
Special Attacks: Blood drain
Special Qualities: Darkvision 60 ft
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int ---, Wis X, Cha X
Skills:
Feats:
Environment: Any aquatic
Organization: Solitary or 1-12
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Small); 9-12 HD (Medium)
Level Adjustment: ---