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Converting prehistoric animals

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Shade

Monster Junkie
We'll stick with the real-world versions, but we can either create a "giant" version of platyhystrix, like the Dragon version, or allow advancement to that size.

Preferences?
 

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Shade

Monster Junkie
So...

Advancement: 2-3 HD (Small); 4-6 HD (Medium); 7-10 HD (Large)? (Note that dimetrodon is Large at 7 HD)

A platyhystrix is 2 to 3 feet long, weighing around x pounds.

Tactics?

freyar said:
Eryops: The Dragon Mag version is a bit faster on land and has 2 more HD. Increasing land speed is fine with me, but changing HD is more trouble. Want to bump to 4HD?

Isn't is slower? Following the conversion guidelines, its movement of 2 multiplied by 2.5 yields a land speed of 5 feet. Right?
 

freyar

Extradimensional Explorer
So...

Advancement: 2-3 HD (Small); 4-6 HD (Medium); 7-10 HD (Large)? (Note that dimetrodon is Large at 7 HD)

A platyhystrix is 2 to 3 feet long, weighing around x pounds.

Tactics?
Advancement sounds good. 75lb?

Ummm, hmm, mostly likes to attack animals smaller than itself?

Isn't is slower? Following the conversion guidelines, its movement of 2 multiplied by 2.5 yields a land speed of 5 feet. Right?
Doh! Remembered the wrong conversion factor. You're right. Let's stick with the higher speed, though.
 



Shade

Monster Junkie
Let's convert it just for the sake of completeness.

I suppose its only interesting bit is its "heavily armored backbone."

Dropping eryops to Tiny yields...
Str 9, Dex 14, Con 15, Int 1, Wis 11, Cha 5

We gave eryops +3 natural armor. I could see giving cacops +4, maybe +5 if we push the envelope.

Thoughts?
 



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